A world of traitors, rebels and deserters, the lot of them. Their world is inhospitable but still they try to make a living there. Even their own kin rebelled, trying to teach them sense. The Planar Council cut them off... they didn't want anything to do their "rebellion". Thing is, the rebels lost. Now everyone is pissed off and with good reason. Hear me, Porré will be nothing but trouble at some point.Quote from Derrus Mavelroy, Terrusian Councilman, Third Age
Porré is one of the first empty worlds to be found by the Planar Council. When it was found in the First Age, the people barely gave it a second glance. The world is old, dying and barely supports the native life. There are regions that are lush, but they are relatively small compared to the dry, cracked wastes.
The oceans are filled with acidic water of incredible salinity and massive algal blooms, giving the water a deep greenish tint. Fresh water springs can be found, but these are the only sources of fresh water as there are no rivers and the rain that does come is slightly acidic. Though more common in the regions around the equator, there are some springs found in the wastes but these are exceedingly rare.
The citizens of Porré have been the subject to many stresses and traumas, breeding a people filled with paranoia, distrust and hatred. Many of the original settlers came from lands destroyed on Terrus by Joukenhainen before the Planar Council was even formed. With no lands to call their own on their homeworld and their recent allies, the Zuigao Elves of Gōngjiā unwilling to grant them asylum, the many Human refugees decided to settle on Porré. With their open despisement of the Planar Council growing through the ages, it would only take a fool to not see why they openly joined the Recreancy in the Fourth Age.
The Porréan surface is desolate, with few regions being anything more than a featureless waste. A single continent runs as a vertical stretch from the north pole to the south, surrounded on both sides by the slightly acidic sea.
The bulk of the southern part of the continent is covered in a gigantic mountain range, filled with deadly crags, natural tunnels, steep valleys and a great number of crevices. This range of mountains, which are the only remaining ones on the surface, is also filled with a great number of volcanoes. Despite the evident death of the world, these volcanoes are still very active.
The rest of the landmass is barren and arid, though not completely lifeless. Natural springs do occur with some frequency, being the centers of ecosystems when they do so. The further north you go, the dryer it gets. Due to the levels of heat there are no major ice deposits at the poles on Porré; instead, the northern pole is the largest, desolate desert on the world. When it does snow, it is as acidic as the water.
The entirety of all water that is not derived from natural subterranean springs is unfortunately acidic and saline, barely able to contain any life, especially on the surface. Due to constant tectonic shifting and numerous aquifers, springs of usable water do appear though are still very rare. Some of these create small streams that branch across the landscape, but Porré is a world mainly devoid of rivers.
Atmosphere and Weather
Porré does not have a pleasant atmosphere and can be quite deadly. The air is slightly thinner then on most worlds, similar to what you would find in higher altitudes. It also tends to smell foul, with even the dry deserts having a foul hint of stench.
Being fairly dry, one does not encounter weather systems outside of intense winds very often. As the largest body of water is acidic, all forms of precipitation also are, causing a variety of problems. Without proper care, one will find that the structures on the surface will degrade just as readily as one’s health if caught in the weather. The wind tends to be very active, so dust and sandstorms are also a major issue one has to contend with.
Ranging from 90°F to 140°F, Porré is a lot hotter than most worlds. Due to the natural slope of the terrain however, one finds that is gets colder as you go south, and warmer to the north. With no seasons to speak of, the weather patterns and levels of heat are constant through the year.
Almost as if the difficulty on living on Porré was meant to be a deterrent, Porré is a literal gold mine of natural resources. Deposits of superior ore can be found everywhere, and precious metals are common. Oil and coal are also very common, indicating a diverse ecosystem was once present on the world. Diamonds are the most common of the gemstones that can be found, but beneath the surface it is a veritable cornucopia of precious stones.
Aside from the earthly materials, Porré does not have much to offer in terms of foodstuff or lumber. Some farming occurs, but it is a very difficult job that does not supply much for the amount of effort put into it. The native life is very difficult to kill and thus not conducive to being hunted at any grand scale and of all the edible plants, very few are numerous and enjoyable, usually being only one or the other.
Unsurprisingly, Porré is world that has very low levels of ambient magic. Why exactly this is the case is unknown; is it the lack of major ecosystems? Is it due to the world being nearly dead? Perhaps the acidity of the ocean is at fault. The unreliable nature of magic has promoted the use of technology which thanks to the natural resources on Porré, is in no short supply.
- Main article: Porréan Flora and Fauna
There are generally two types of ecosystems on Porré: newer ones, capable of surviving and making use of the acidic water and desolate terrain, and older ecosystems that survive around the freshwater springs. Though it can be found on other worlds, there are no traces of life here that can make use of the purely acidic environment, meaning that all of the flora and fauna found here has evolved to survive in this particular environment.
With the most common water source being acidic and saline, plant life has some unusual forms on the surface. A multitude of fungal blooms grow here, and in some areas full blown mushroom forests can be found. Even in the most dense locations however, the actual number of plants are quite low, a testament to the difficulty of the terrain for life.
Outside of the coastal areas where natural springs are more common and the mountainous regions to the south, the entirety of Porré is covered in the dry and arid desert wastes.
Plants that grow here are generally inedible, with the exception of a few flowering plants, tubers and less toxic forms of fungus. Desert plants tend to be either very toxic or have defense mechanisms that makes them difficult as a foodstuff. In the rare occurrence of a natural water spring however, the plants tend to less toxic albeit still difficult and innutritious.
As the environment is very harsh on the surface, the entirety of life has taken to survival underground. Various snakes, worms and other tunneling creatures thrive here, as do a few varieties of birds and mammals. Some expert trackers can use their knowledge of tunnel systems to locate water, and for the people who thrive in the Wastes, it is not uncommon to find them adopting an admiration to the survival skills of the creatures that make it their home.
Drift Worms are massive annelid creatures that burrow at some depth below the wastes. They normally do not leave their massive underground mazes of tunnels, but sometimes, for whatever reason, they do find their way to the surface. There are rumors that these tunnels have been mapped and that they contain an entirely unique ecosystem of their own.
One of the only areas where fresh water can be found, the spring plains are the most verdant of places on Porré, but they are still rather barren in comparison to other worlds. Since the freshwater springs are limited in number, the spring plains are surrounded by the more desolate wastes making them prime and important portions of the landscape. Normal farming is possible in these areas with a lot of work as the terrain tends to be hard and rocky. A majority of the plants that are farmed were imported from other worlds, as the native plants are incapable of sustaining the demand of the residents.
The two most common forms of animal life in the plains are arachnids and mammals. Mammalian life has remained small to take advantage of the limited resources here, not being any larger than small dogs. These rodents are farmed for their meat and hides relatively easily as the waste products from imported plants have a higher nutritional value, allowing them to breed quickly. Aerial versions of these rodents are also numerous, with some being trained in the same way birds are on other worlds. The arachnids, unlike the rodents, can grow rather large. Unfortunately, as their primary foodstuff are the various mammalian lifeforms, as their food has increased in number, so have they. The arachnids seem to be divided into large hives, divided amongst different species and even colorations of the same species. There appears to be a form of a caste system, similar to those found in the colonies of ants and termites. This indicates a level of intelligence commonly not found in common arachnids.
The mountains on Porré are truly barren, being nothing more than a desert of jagged rocks, towering peaks and brittle dirt. There is very little life here, generally only found in the form of lichens and mosses.
Before the First Age
As there is no native intelligent life on Porré, there are no known events of historic signifigance.
The First Age
With the advent of the First Age, there was a large number of displaced humans looking for a place to call home. With the newly formed Planar Council and their new allies, the realization that they were not bound to Terrus became clear, causing them to look elsewhere. Unfortunately, they would not have any luck in finding a world to accept them. Though they were allies, the Zuigao Elves, Bone Skinks and Fossil Dwarves would only allow small numbers of human refugees to their homeplanes, causing them to resort to their only other alternative: The plane of Porré.
The initial colonists dubbed their nation Jaluré. It was small at first, but a continual stream of colonists made their way to the fledgling nation. Even some of Humanity's new allies joined as citizens, though they were often seen with despisement. As the larger cities by the Trigate grew in size, people began to radiate outward creating small hamlets, towns and villages.
Eventually, a schism formed in Jaluré: Some citizens felt that they shouldn't welcome other species, as they weren't welcomed by them. They felt that Porré should be predominately human, as a sense of racism had been growing since they first started seeking their own homes. Though several generations had passed at this point, the old feelings their ancestors had did not die with them.
Others felt that they should try to find their own place in the Council, forgiving the other races. After all, had the situation been reversed, would Humans allow the other races land on Terrus?
The two groups came to arms, and the individual nations were formed; Oluré, interested in the ways of isolationism and racism and Jalét, interested in trying to maintain positive ties with the Planar Council.
While skirmishes were unfortunately common, the two nations managed to avoid all out war during the First Age.
The Second Age
After the fall of the Planar Council during the Second Age, the Porréans were lost. Oluré initially considered it a victory for their cause, but when supplies stopped coming, they realized that the citizens of Porré couldn't completely survive on their own as of yet. Jalét would send many soldiers to Terrus to assist with the Planar Civil War that was being fought there.
For the majority of the Second Age, Oluré focused on increasing self-sufficiency to reduce dependance on supplies from its neighbors, while Jalét focused on increasing industry and assisting Terrus defend themselves in the civil war.
In the later years, the Heartwood Treefolk came from their plane of Verdavent to explore. Through Porré they ended up making contact with the Planar Council, though later the preferred route of travel would be through another of the neighboring planes, as Oluré's attitude was severely disliked by the Heartwood.
While the Borderplane Invasion was drawing to a close and the invaders either joining the Council or having their planes invaded by the Planar Council, Oluré made its move and finally invaded Jalét. Jalét, focusing on industry and technology had the upper hand, but the persistance and hatred that filled the hearts of those from Oluré allowed them to claim victory. With the Oluréans focus on self sufficiency and control over Jalétean land, they were finally able to cut off ties from their neighbors and not only survive, but thrive.
Loyal Jaléteans tried to rebel against Oluré, but Terrus refused to send any aid, offering excuses and empty promises. The remaining spirit of Jalét was crushed.
As the Third Age progressed onwards into what is considered the Golden Age, the Porréans plotted, built and prepared for the day they may be able to shake the chains of the Planar Council once and for all.
When the Recreancy attacked the worlds of the Planar Council, Porré saw its opportunity. Immediately swearing fealty to Joukenhainen, the machines of Porré would march to war against the forces of Terrus and its other neighbors.
Due to their unexpected change of alleigence, their neighbors have not had as much success defending against the Porréans as they would like. Though they are a small threat at the moment, they have managed to gain some leeway and territory in the lands on their planar neighbors. The Planar Council won't admit it, but they fear what may happen should the Porréans be reinforced by Recreant forces.
There are currently two major political powers on Porré, the Kingdom of Oluré and the relatively reformed Technocratic Monarchy of Jalét. From an outside glimpse, it would appear that Oluré ultimately controls everything and while that may be effectively true, the Industry Prince has other plans. He understands he will need to bide his time before making any moves, however.
In the Planar Council
Religion and Spirituality
Society and Traditions
Arms and Armor
Music and Entertainment
- Main article: Notable Porréan Locations
|Size||Normal (26,751 mi)|
|Hours per Day||26|
|Ethnic Groups||61.3% Oluréan
|Population||≈ 12.2 Million|
|Ambient Magic||Very Poor|
|Planar Exports||(When Exporting) Metals, Precious Metals, Technology, Weapons, Armor, Finished Goods|
|Planar Imports||(When Importing) Wood, Meat, Vegetables, Fruit, Grain, Fresh Water|
- 1 The World
- 2 The People
- 2.1 History
- 2.2 Politics
- 2.3 Culture
- 3 The Places
- 4 Lore Points