Xenomancy: Difference between revisions

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(Created page with "<div class="row"> <div class="medium-12 columns"> <div class="panel"> Of the three new magical colleges defined at the end of the Third Age, '''Xenomancy''', or the application of said magic via ''Xenotheurgy'', is the most esoteric and eldritch. Xenomantic spells use magic to bring forth effects based around summoning, exotic energies, and warding. Xenomancers know these as the concepts of Invitation, Intrusion, and Rejection, which they use to cast their spells and ex...")
 
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Of the three new magical colleges defined at the end of the Third Age, '''Xenomancy''', or the application of said magic via ''Xenotheurgy'', is the most esoteric and eldritch. Xenomantic spells use magic to bring forth effects based around summoning, exotic energies, and warding. Xenomancers know these as the concepts of Invitation, Intrusion, and Rejection, which they use to cast their spells and exert their arcane will.
Of the three new magical colleges defined at the end of the Third Age, '''Xenomancy''', or the application of said magic via ''Xenotheurgy'', is the most esoteric and eldritch. Xenomantic spells use magic to bring forth effects based around summoning, exotic energies, and warding. Xenomancers know these as the concepts of Invitation, Intrusion, and Rejection, which they use to cast their spells and exert their arcane will.


Omnomancy requires understanding of advanced concepts, so it usually is not found in lesser civilized areas. Being able to control the very essence of reality, time and magic grants Omnomancers a lot of power, which has lead to a lot of fear by those not fully aware of an Omnomancer's capabilities.
While other colleges can manifest things into existence (see [[Elemental|Elementals]] and [[Genie|Genies]], the act of summoning, or having a concept ranging from broad to specific and bringing that to you, hasn't been a reality with Arcane magic until Xenomancy was expanded into a full magical college.


With the Omnomancer's capabilities of manipulating time, there have been multiple instances throughout the ages of Omnomancers interacting with periods of time other than their own. Omnomancers frequently discuss the possibilities and repercussions of paradoxes, but there is no concrete evidence as to their existence or effects.
Xenomancy can be a difficult school to pin down conceptually, but the ideas of things "beyond" or that are "alien" makes it at least within the grasp of individuals who are not highly educated. The warding aspect to it, however, is definitely the most understandable component. Even if it functions in a way kind of hard to understand. "What do you mean you are making it so bladed weapons are considered alien around me?"


During the [[Second Age]], the [[Planar Council]]'s wizard schools and colleges started getting together to discuss what would eventually become Omnomancy. Several years after they had enough material to develop and start teaching, a Omnomancer from far beyond time arrived and started to share his knowledge before disappearing as quickly as he appeared. Being able to also control and manipulate magic at its basic form grants them almost a level control over all other forms of magic, and even other wizards view Omnomancers differently.
With the abilities to bring forth strange and exotic creatures and energies, Xenomancers have found themselves thrown against the [[Recreancy]] and other forces who, quite frankly, have no idea what Xenomancy even is. They are proving that they are capable wizards however, and working to find their own place across the worlds of the Planar Council.


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Revision as of 12:02, 23 December 2025

Of the three new magical colleges defined at the end of the Third Age, Xenomancy, or the application of said magic via Xenotheurgy, is the most esoteric and eldritch. Xenomantic spells use magic to bring forth effects based around summoning, exotic energies, and warding. Xenomancers know these as the concepts of Invitation, Intrusion, and Rejection, which they use to cast their spells and exert their arcane will.

While other colleges can manifest things into existence (see Elementals and Genies, the act of summoning, or having a concept ranging from broad to specific and bringing that to you, hasn't been a reality with Arcane magic until Xenomancy was expanded into a full magical college.

Xenomancy can be a difficult school to pin down conceptually, but the ideas of things "beyond" or that are "alien" makes it at least within the grasp of individuals who are not highly educated. The warding aspect to it, however, is definitely the most understandable component. Even if it functions in a way kind of hard to understand. "What do you mean you are making it so bladed weapons are considered alien around me?"

With the abilities to bring forth strange and exotic creatures and energies, Xenomancers have found themselves thrown against the Recreancy and other forces who, quite frankly, have no idea what Xenomancy even is. They are proving that they are capable wizards however, and working to find their own place across the worlds of the Planar Council.

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