Trigate Concepts: Difference between revisions

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<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-warrior.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Warrior''' — Anyone can pick up a weapon and fight, but not everyone can be a true fighter. The Warrior is a basic combatant, but that gives them a lot of potential for growth.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-warrior.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Warrior''' — Anyone can pick up a weapon and fight, but not everyone can be a true fighter. The Warrior is a basic combatant, but that gives them a lot of potential for growth.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-weaponmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Weaponmaster]]''' — Variety is the spice of life, and for the Weaponmaster that applies to their preferred method of fighting. Instead of specializing, they prefer to be knowledgeable in many weapon types.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-weaponmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Weaponmaster]]''' — Variety is the spice of life, and for the Weaponmaster that applies to their preferred method of fighting. Instead of specializing, they prefer to be knowledgeable in many weapon types.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-soldier.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Soldier''' — Soldiers are generally trained in a specific fighting style with a particular weapon; their culture typically determines their training and weapon selection. Their training includes other skills as well.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-soldier.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Soldier''' — Soldiers are generally trained in a specific fighting style with a particular weapon; their culture typically determines their weapon selection and training, which can be quite varied based on cultural norms.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-knight.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Knight''' — A warrior aristocrat, skilled in war and steeped in social grace. Most come from powerful noble families, while others are minor nobles or even commoners who evince some skill at arms.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-knight.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Knight''' — A warrior aristocrat, skilled in war and steeped in social grace. Most come from powerful noble families, while others are minor nobles or even commoners who evince some skill at arms.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-martialartist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Martial Artist''' — Specializing in a variety of hand-to-hand combat styles, the martial artist combines skill and tradition and fights either with their fists or other weapons.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-martialartist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Martial Artist''' — Specializing in a variety of hand-to-hand combat styles, the martial artist combines skill and tradition and fights either with their fists or other weapons.</li>

Revision as of 06:08, 9 September 2021

Here you can find a list of sample skill packages, but as you can technically combine any skills you wish, you can create your own!

Melee Combatants

Ranged Combatants

Those of Guile

Magic Users

Practitioners of the Divine

Masters of the Mind

Spiritual Negotiators

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-occultist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Occultist — Ambient spiritual and psionic energies through the world can inhabit both places and things. Some can steal from the legends of the past to enhance themselves.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-exorcist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Exorcist — A variety of spirits, psionic beings, and remnant souls exist that wish to tamper with the physical realm. Exorcists specializing in protecting individuals from these beings and often ply their trade while wandering.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-tomekeeper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Tomekeeper — There are magnificent works of writing that embody the mind of their creators. Tomekeepers carry these books with them, using them to alter themselves, the battlefield and potentially their foes.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-calavera.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Calavera — While some seek to fight spirits and other beings, the Calavera instead seeks to communicate with them and potentially aid them. Some spirits will repay this kindness, gifting the Calavera with quirks.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-sineater.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Sin-Eater — The souls and spirits that exist in the world can be powerful. A Sin-Eater knows this and will consume them to gain access to this power. Originally tied to the belief that said spirits would cause others to commit evil.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-revenant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Revenant — Beings who have close ties to ghosts and spirits, potentially having died themselves. Embracing this can gain supernatural abilities similar to these beings, potentially taking forms similar to them for their benefit.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-brandshaper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Brandshaper — Some individuals are able to leave a sort of mark or brand on others, a direct stain on a spiritual level. Masters of curses and affecting those they have branded, they can use this ability beyond maledictory.

Maestros of Music

Tinkers of Technology

Education and Acumen

Damned by Daemons

The Odd Ones Out

Hybrids

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-magus.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Magus — Combining magical talent with martial combat prowess, a Magus is able to bring the might of both spell and sword to bear. Utilizing both allows them to approach problems in either way.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-stalker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Stalker — Combining magical talent with skills of thievery and stealth, a Stalker is masterful in their craft and excels at getting in and out of places that regular thieves may have difficulty with.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-mind.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Mind — Combining magical talent with psionic capabilities, Minds are capable of purely controlling the world around them to ensure that their wishes and desires come to fruition.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-singer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Singer — Combing magical talent with the skills of bardic music, Singers can sway the hearts and minds of crows and shape the world around them in ways regular musicians only dream of.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-paladin.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Paladin of [Child] — Representing one of the Divine Children, a paladin services them through martial might and combat prowess, enforcing the goals of the Child they represent and protecting their followers.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-prelate.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Prelate of [Child] — Representing one of the Divine Children, a prelate services them through psionic talent, often enlightening their fellow followers and truly spreading the message their Child wishes.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-agent.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Agent of [Child] — Representing one of the Divine Children, an agent services them through roguish trickery and stealth, often doing things that are necessary but should not see the light of day.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-celebrant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Celebrant of [Child] — Representing one of the Divine Children, a celebrant services them through bardic music, bringing the message of their Child to the masses and reinvigorating their Child's followers.

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