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= Melee Combatants =
= Melee Combatants =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Melee Combatants">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-warrior.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Warrior''' — Anyone can pick up a weapon and fight, but not everyone can be a true fighter. The Warrior is a basic combatant, but that gives them a lot of potential for growth.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-warrior.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Warrior''' — Anyone can pick up a weapon and fight, but not everyone can be a true fighter. The Warrior is a basic combatant, but that gives them a lot of potential for growth.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-weaponmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Weaponmaster]]''' — Variety is the spice of life, and for the Weaponmaster that applies to their preferred method of fighting. Instead of specializing, they prefer to be knowledgeable in many weapon types.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-weaponmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Weaponmaster]]''' — Variety is the spice of life, and for the Weaponmaster that applies to their preferred method of fighting. Instead of specializing, they prefer to be knowledgeable in many weapon types.</li>
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= Ranged Combatants =
= Ranged Combatants =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Ranged Combatants">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/r-harrier.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Harrier''' — Focusing on smaller ranged weapons, these combatants specialize on mobility, skirmishing, and hit-and-run tactics. They are also generally trained at being able to fire whilst moving.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/r-harrier.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Harrier''' — Focusing on smaller ranged weapons, these combatants specialize on mobility, skirmishing, and hit-and-run tactics. They are also generally trained at being able to fire whilst moving.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/r-marksman.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Marksman''' — Masters of ranged weapons, Marksmen are the pinnacle of training and skill with their weapons. Capable of using all but the heaviest of weapons and capable of long ranges.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/r-marksman.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Marksman''' — Masters of ranged weapons, Marksmen are the pinnacle of training and skill with their weapons. Capable of using all but the heaviest of weapons and capable of long ranges.</li>
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= Those of Guile =
= Those of Guile =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Those of Guile">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/g-thief.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Thief''' — Masters of pure, unbridled stealth and thievery. Being capable of far less than some others means that the Thief is free to truly shape their destiny.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/g-thief.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Thief''' — Masters of pure, unbridled stealth and thievery. Being capable of far less than some others means that the Thief is free to truly shape their destiny.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/g-daredevil.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Daredevil''' — Bodies unbound, fluid movement and unmatched grace are the tools of the Daredevil, making them agile combatants and more than capable cat-burglars.
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/g-daredevil.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Daredevil''' — Bodies unbound, fluid movement and unmatched grace are the tools of the Daredevil, making them agile combatants and more than capable cat-burglars.
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= Magic Users =
= Magic Users =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Magic Users">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/a-artificer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Artificer]]''' — Skilled in and capable of constructing magical devices, enchantments, and even constructs. Artificers are incapable of casting spells on their own but this gives them a lot of arcane knowledge.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/a-artificer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Artificer]]''' — Skilled in and capable of constructing magical devices, enchantments, and even constructs. Artificers are incapable of casting spells on their own but this gives them a lot of arcane knowledge.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/a-wandslinger.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Wandslinger''' — While not as capable as a fully dedicated wizard, Wandslingers have access to a far wider variety of spells and abilities that specialists are incapable of matching.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/a-wandslinger.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Wandslinger''' — While not as capable as a fully dedicated wizard, Wandslingers have access to a far wider variety of spells and abilities that specialists are incapable of matching.</li>
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= Practitioners of the Divine =
= Practitioners of the Divine =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Practitioners of the Divine">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/d-prophet.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Prophet|Prophet of [Child]]]''' — Prophets are the messengers of the Divine Children, capable of divine acts of magic and faith and performing phenomena relevant to the purview of their Child's domain.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/d-prophet.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Prophet|Prophet of [Child]]]''' — Prophets are the messengers of the Divine Children, capable of divine acts of magic and faith and performing phenomena relevant to the purview of their Child's domain.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/d-friar.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Friar''' — Wandering in the name of the Divine Children, the Friar has a more worldly look and role and is thus more talented in things outside of the divine, including being able to defend themselves.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/d-friar.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Friar''' — Wandering in the name of the Divine Children, the Friar has a more worldly look and role and is thus more talented in things outside of the divine, including being able to defend themselves.</li>
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= Masters of the Mind =
= Masters of the Mind =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Masters of the Mind">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/p-psion.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Psion''' — The undoubted masters of the mind, Psions are the most capable of all mentalists and have access to numerous disciplines and psionic methods giving them a lot of potential.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/p-psion.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Psion''' — The undoubted masters of the mind, Psions are the most capable of all mentalists and have access to numerous disciplines and psionic methods giving them a lot of potential.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/p-imagimage.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Imagimage]]''' — Some mentalists specialize in the creation of beings constructed of psychoplasm from their minds and using them to interact with the world in ways the Imagimage couldn't.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/p-imagimage.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Imagimage]]''' — Some mentalists specialize in the creation of beings constructed of psychoplasm from their minds and using them to interact with the world in ways the Imagimage couldn't.</li>
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= Spiritual Negotiators =  
= Spiritual Negotiators =  


<ul style="list-style:none">
<ul style="list-style:none" data-category="Spiritual Negotiators">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/s-occultist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Occultist]]''' — Ambient spiritual and psionic energies through the world can inhabit both places and things. Some can steal from the legends of the past to enhance themselves.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/s-occultist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Occultist]]''' — Ambient spiritual and psionic energies through the world can inhabit both places and things. Some can steal from the legends of the past to enhance themselves.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/s-exorcist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Exorcist''' — A variety of spirits, psionic beings, and remnant souls exist that wish to tamper with the physical realm. Exorcists specializing in protecting individuals from these beings and often ply their trade while wandering.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/s-exorcist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Exorcist''' — A variety of spirits, psionic beings, and remnant souls exist that wish to tamper with the physical realm. Exorcists specializing in protecting individuals from these beings and often ply their trade while wandering.</li>
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= Maestros of Music =
= Maestros of Music =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Maestros of Music">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/b-bard.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Bard''' — Fools, musicians, and loremasters - Bards are jacks of all trades, but masters of none. Their music bends minds and reality, taking a simple thing to new heights.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/b-bard.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Bard''' — Fools, musicians, and loremasters - Bards are jacks of all trades, but masters of none. Their music bends minds and reality, taking a simple thing to new heights.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/b-battledancer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Battle-Dancer''' — Combining dancing-like movement with fighting prowess gives them an evasive edge in combat, all the while still being capable entertainers. They excel in flourishing combat maneuvers.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/b-battledancer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Battle-Dancer''' — Combining dancing-like movement with fighting prowess gives them an evasive edge in combat, all the while still being capable entertainers. They excel in flourishing combat maneuvers.</li>
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= Tinkers of Technology =
= Tinkers of Technology =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Tinkers of Technology">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/t-tinker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Tinker''' — As a wizard experiments with arcane energies, so does the Tinker with technology. Gifted in the invention, design, and construction of various technological outlandish gadgets.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/t-tinker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Tinker''' — As a wizard experiments with arcane energies, so does the Tinker with technology. Gifted in the invention, design, and construction of various technological outlandish gadgets.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/t-pistolero.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Pistolero''' — Quick of foot and trigger-finger, a Pistolero is an effective gunfighter that specializes in trick-shots. Capable of maintaining, repairing and upgrading their weapons.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/t-pistolero.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Pistolero''' — Quick of foot and trigger-finger, a Pistolero is an effective gunfighter that specializes in trick-shots. Capable of maintaining, repairing and upgrading their weapons.</li>
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= Education and Acumen =
= Education and Acumen =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Education and Acumen">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/e-alchemist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Alchemist]]''' — Utilizing the natural components of the world around them, Alchemists are capable of creating various elixirs, potions, salves, decoctions, philters, stimulants and other things for various effects.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/e-alchemist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Alchemist]]''' — Utilizing the natural components of the world around them, Alchemists are capable of creating various elixirs, potions, salves, decoctions, philters, stimulants and other things for various effects.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/e-fumigant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Fumigant''' — With a narrower focus, Fumigants focus on the direct application of more dangerous concoctions through specialized devices. This tends to lead to more worldly experience as well.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/e-fumigant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Fumigant''' — With a narrower focus, Fumigants focus on the direct application of more dangerous concoctions through specialized devices. This tends to lead to more worldly experience as well.</li>
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= Damned by Daemons =
= Damned by Daemons =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Damned by Daemons">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/x-cabalist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Cabalist]]''' — Though not fully understood, some have attempted some mastery and understanding over what exactly Daemons are so that they can use their own powers against them.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/x-cabalist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Cabalist]]''' — Though not fully understood, some have attempted some mastery and understanding over what exactly Daemons are so that they can use their own powers against them.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/x-mountebank.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Mountebank''' — Daemons increasingly try to tempt beings with promises of power. Mountebanks find themselves in this position, but try to use their new capabilities to wriggle free from the contract.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/x-mountebank.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Mountebank''' — Daemons increasingly try to tempt beings with promises of power. Mountebanks find themselves in this position, but try to use their new capabilities to wriggle free from the contract.</li>
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= The Odd Ones Out =
= The Odd Ones Out =


<ul style="list-style:none">
<ul style="list-style:none" data-category="The Odd Ones Out">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/o-fright.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Fright]]''' — Masters of maskcraft, they create and utilize different masks to change their forms in a multitude of ways, granting them access to various forms and abilities.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/o-fright.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[[Fright]]''' — Masters of maskcraft, they create and utilize different masks to change their forms in a multitude of ways, granting them access to various forms and abilities.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/o-tarene.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Tarene''' — Adapted from a form of cardcraft, the Tarene is capable of using a deck of cards to draw power from. Given the random nature of their abilities, they tend to be inexorably tied to fate and destiny.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/o-tarene.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Tarene''' — Adapted from a form of cardcraft, the Tarene is capable of using a deck of cards to draw power from. Given the random nature of their abilities, they tend to be inexorably tied to fate and destiny.</li>
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= Hybrids =
= Hybrids =


<ul style="list-style:none">
<ul style="list-style:none" data-category="Hybrids">
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/h-magus.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[Color] Magus''' — Combining magical talent with martial combat prowess, a Magus is able to bring the might of both spell and sword to bear. Utilizing both allows them to approach problems in either way.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/h-magus.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[Color] Magus''' — Combining magical talent with martial combat prowess, a Magus is able to bring the might of both spell and sword to bear. Utilizing both allows them to approach problems in either way.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/h-stalker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[Color] Stalker''' — Combining magical talent with skills of thievery and stealth, a Stalker is masterful in their craft and excels at getting in and out of places that regular thieves may have difficulty with.</li>
<li class="conceptContent"><img src="https://www.zd10.net/images/mediawiki/concept_icons/h-stalker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''[Color] Stalker''' — Combining magical talent with skills of thievery and stealth, a Stalker is masterful in their craft and excels at getting in and out of places that regular thieves may have difficulty with.</li>

Revision as of 20:40, 6 September 2022

Here you can find a list of sample skill packages, but as you can technically combine any skills you wish, you can create your own!

Melee Combatants

Ranged Combatants

Those of Guile

Magic Users

Practitioners of the Divine

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-prophet.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Prophet of [Child] — Prophets are the messengers of the Divine Children, capable of divine acts of magic and faith and performing phenomena relevant to the purview of their Child's domain.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-friar.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Friar — Wandering in the name of the Divine Children, the Friar has a more worldly look and role and is thus more talented in things outside of the divine, including being able to defend themselves.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-totemist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Totemist — A special totemic beast guides you, potentially sharing your body and mind and granting you a portion of it's power and skill; this leads to effectively becoming closer to the natural world.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-mystic.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Mystic — There are divine fragments, akin to spirits, of various things everywhere in the world though they are generally ignored. The Mystic interacts with them, working with them to accomplish their goals.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-incarnation.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Incarnation — When one of the Divine Children needs to be certain something goes their way, they are known to possess beings and grant them a fraction of their powers, making them nearly demi-gods.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-godhand.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Godhand — Some beings pray and worship for divine favor, others are born into it. A godhand literally reaches out and grabs divine power for themselves. The power they draw can be too much to handle.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-relicsmith.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Relicsmith — Like the reliquarians of old, Relicsmiths work with artifacts and objects of divine nature. The difference is that Relicsmiths have found ways to craft new devices imbued with divine power.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-oathblade.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Oathblade — The Divine Children often have need for tasks to be completed in a more stealthy and focused approach, which is where an Oathblade comes in; the combination of stealth and divine guidance made manifest.

Masters of the Mind

Spiritual Negotiators

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-occultist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Occultist — Ambient spiritual and psionic energies through the world can inhabit both places and things. Some can steal from the legends of the past to enhance themselves.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-exorcist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Exorcist — A variety of spirits, psionic beings, and remnant souls exist that wish to tamper with the physical realm. Exorcists specializing in protecting individuals from these beings and often ply their trade while wandering.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-tomekeeper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Tomekeeper — There are magnificent works of writing that embody the mind of their creators. Tomekeepers carry these books with them, using them to alter themselves, the battlefield and potentially their foes. Also known as Bocere.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-calavera.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Calavera — While some seek to fight spirits and other beings, the Calavera instead seeks to communicate with them and potentially aid them. Some spirits will repay this kindness, gifting the Calavera with quirks.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-sineater.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Sin-Eater — The souls and spirits that exist in the world can be powerful. A Sin-Eater knows this and will consume them to gain access to this power. Originally tied to the belief that said spirits would cause others to commit evil.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-revenant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Revenant — Beings who have close ties to ghosts and spirits, potentially having died themselves. Embracing this can gain supernatural abilities similar to these beings, potentially taking forms similar to them for their benefit.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-brandshaper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Brandshaper — Some individuals are able to leave a sort of mark or brand on others, a direct stain on a spiritual level. Masters of curses and affecting those they have branded, they can learn to use this ability beyond malediction.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-shair.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Shayojir — Practitioners of an occult tradition grounded in the natural world, a Shayojir seeks favors from spirits so they made aid him. They learn the secret to shape new spirits, creating a shikijami - one that possesses a paper form.

Maestros of Music

Tinkers of Technology

Education and Acumen

Damned by Daemons

The Odd Ones Out

Hybrids

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-magus.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Magus — Combining magical talent with martial combat prowess, a Magus is able to bring the might of both spell and sword to bear. Utilizing both allows them to approach problems in either way.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-stalker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Stalker — Combining magical talent with skills of thievery and stealth, a Stalker is masterful in their craft and excels at getting in and out of places that regular thieves may have difficulty with.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-mind.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Mind — Combining magical talent with psionic capabilities, Minds are capable of purely controlling the world around them to ensure that their wishes and desires come to fruition.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-singer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Singer — Combing magical talent with the skills of bardic music, Singers can sway the hearts and minds of crows and shape the world around them in ways regular musicians only dream of.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-paladin.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Paladin of [Child] — Representing one of the Divine Children, a paladin services them through martial might and combat prowess, enforcing the goals of the Child they represent and protecting their followers.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-prelate.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Prelate of [Child] — Representing one of the Divine Children, a prelate services them through psionic talent, often enlightening their fellow followers and truly spreading the message their Child wishes.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-agent.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Agent of [Child] — Representing one of the Divine Children, an agent services them through roguish trickery and stealth, often doing things that are necessary but should not see the light of day.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-celebrant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Celebrant of [Child] — Representing one of the Divine Children, a celebrant services them through bardic music, bringing the message of their Child to the masses and reinvigorating their Child's followers.
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