Council Aligned Planes: Difference between revisions
as found in the pages of the Zd10 Wiki
m (→Humanity) |
mNo edit summary |
||
(107 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
= Humanity = | = Humanity = | ||
Line 14: | Line 10: | ||
| colspan="2" | [[Locations on Terrus|Notable Terrusian Locations]] | | colspan="2" | [[Locations on Terrus|Notable Terrusian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Terrus|Terrusian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Terrus|Terrusian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large continental world, Terrus serves as the birthplace for Humanity. Several continents and a variety of climates span its surface, including some lands devastated through horrific magics in ages past. Once Terrus served as the capital and home of the Planar Council, though after the Planar Rebellions it no longer does so. Instead, Terrus is a member world as are all others, equal to any world. Though it has a lot of respect in the Planar Council still, it is responsible for the birth of the Recreancy. | |||
|} | |} | ||
= Elves = | = Elves = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Gōngjiā, Home of the [[Zuìgāo Elf|Zuìgāo Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Gōngjiā, Home of the [[Zuìgāo Elf|Zuìgāo Elves]] | ||
|- | |- | ||
Line 27: | Line 25: | ||
| colspan="2" | [[Locations on Gōngjiā|Notable Gōngjiān Locations]] | | colspan="2" | [[Locations on Gōngjiā|Notable Gōngjiān Locations]] | ||
| colspan="2" | [[Flora and Fauna of Gōngjiā|Gōngjiān Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Gōngjiā|Gōngjiān Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| An arid world, Gōngjiā finds most of its more habitable land towards its poles. Home of the Zuìgāo Elves and their cousins the Zuìxiǎo Elves, the latter being less evolutionarily developed and used as thralls by the former for labor and foodstuff. The Zuìgāo find themselves in a difficult place between their cultural beliefs of superiority and a Planar Council opposing slavery. Gōngjiān culture focuses heavily on self-improvement, with a major belief being that individual Zuìgāo must be the best they can be so that the Zuìgāo as a species can be the best. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Hridhybyli, Home of the [[Isalfur Elf|Isalfur Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Hridhybyli, Home of the [[Isalfur Elf|Isalfur Elves]] | ||
|- | |- | ||
Line 38: | Line 38: | ||
| colspan="2" | [[Locations on Hridhybyli|Notable Hridhybylian Locations]] | | colspan="2" | [[Locations on Hridhybyli|Notable Hridhybylian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Hridhybyli|Hridhybylian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Hridhybyli|Hridhybylian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Hridhybyli was originally warmer and more habitable but is now a boreal world due to the workings of a powerful Hydromancer. Home of the Isalfur Elves, with those who survived being the ones able to adapt to the changes of their world and maintain their civilization via arcane magic. Wizardry is an important part of many of the world's cultures, though after the "frozen betrayal" their civilization has understandably started to distrust magic. This shift away from arcane magic has caused a cultural upheaval as newer generations pursue other routes of progress. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Calinago, Home of the [[Karayib Elf|Karayib Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | [[Calinago]], Home of the [[Karayib Elf|Karayib Elves]] | ||
|- | |- | ||
| colspan="4" | [[Calinago|The Plane of Calinago]] | | colspan="4" | [[Calinago|The Plane of Calinago]] | ||
|- | |- | ||
| colspan="4" | | | colspan="4" | [[Karayib Elf|Karayib Elves]] | ||
|- | |- | ||
| colspan="2" | [[Locations on Calinago|Notable Calinagon Locations]] | | colspan="2" | [[Locations on Calinago|Notable Calinagon Locations]] | ||
| colspan="2" | [[Flora and Fauna of Calinago|Calinagon Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Calinago|Calinagon Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large atoll world, Calinago is home of the Karayib Elves who unfortunately have only stories of their past due to a cataclysmic event. Two of the moons orbiting Calinago shattered, leading to the glacial ice melting, flooding the world and only leaving islands of varying sizes. After the climate change, it is now considered a tropical paradise. The Karayib wonder if their myths hide truths implying an unknown purpose to the flooding of their world. Calinago consistently fights a stigma that it is more primitive than other worlds. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Pir, Home of the [[Saynai Elf|Saynai Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Pir, Home of the [[Saynai Elf|Saynai Elves]] | ||
|- | |- | ||
Line 60: | Line 64: | ||
| colspan="2" | [[Locations on Pir|Notable Pirrian Locations]] | | colspan="2" | [[Locations on Pir|Notable Pirrian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Pir|Pirrian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Pir|Pirrian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A dune world, Pir is rocky and covered primarily by sand and dust. Home of the Saynai Elves, the Saynai have been recovering from several millennia of interference from powerful beings who mantled themselves as divine figures. These figures shaped ancient Pir societies and directed the development of the Saynai. Originally they ruled over the Saynai directly but eventual rebellions led to them empowering certain individuals as puppet rulers instead. They too have been deposed, leading to a new era of freedom, though the Saynai now have a cultural paranoia. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | C'alpulli, Home of the [[Oceloxo Elf|Oceloxo Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | C'alpulli, Home of the [[Oceloxo Elf|Oceloxo Elves]] | ||
|- | |- | ||
Line 71: | Line 77: | ||
| colspan="2" | [[Locations on C'alpulli|Notable C'alpullian Locations]] | | colspan="2" | [[Locations on C'alpulli|Notable C'alpullian Locations]] | ||
| colspan="2" | [[Flora and Fauna of C'alpulli|C'alpullian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of C'alpulli|C'alpullian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A tropical world with intense wet seasons but long dry seasons. Home of the Oceloxo Elves and their civilization which dominates the surface. In their past, the Oceloxo held beliefs that sacrificing members of their society would increase their power, luck, and standing. This often led to sacrifices in the thousands when those in power felt weak. Instead, their recent divine pursuits have led them to having strong relationships with some of the Divine Children who actively bless the Oceloxo on C'alpulli without having to resort to sacrifices... at least in the open. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Asnocad, Home of the [[Xhimelech Elf|Xhimelech Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Asnocad, Home of the [[Xhimelech Elf|Xhimelech Elves]] | ||
|- | |- | ||
Line 82: | Line 90: | ||
| colspan="2" | [[Locations on Asnocad|Notable Asnocadian Locations]] | | colspan="2" | [[Locations on Asnocad|Notable Asnocadian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Asnocad|Asnocadian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Asnocad|Asnocadian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A small atacama world that is home to the Xhimelech Elves. Originally known as the Shadow Elves due to their odd multi-dimensional existence, the people of Asnocad only knew of their original forms through stories and legend. It wasn't until this century that adventurers caused an event that ended their split existence. Now physically complete, their new, questionably corrupted forms are far different than expected. As they are going through a period of grief and confusion from this across the planes, Asnocad is teetering on the edge of ruin and hope. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Gyyast, Home of the [[Ghost Elf|Ghost Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Gyyast, Home of the [[Ghost Elf|Ghost Elves]] | ||
|- | |- | ||
Line 93: | Line 103: | ||
| colspan="2" | [[Locations on Gyyast|Notable Gyyastian Locations]] | | colspan="2" | [[Locations on Gyyast|Notable Gyyastian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Gyyast|Gyyastian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Gyyast|Gyyastian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large tepui world that finds itself in persistent fog and cloud cover. Gyaast is the home of the Ghost Elves who have evolved psionic capabilities to better survive in their environment. They are not alone; however, as other intelligent sophonts making their home on Gyaast. The conflict between the various sophonts has been frequent throughout Gyaast's history. Though the victors of previous recent conflicts, the Ghost Elves are recovering from an extensive history of a multitude of wars to claim dominion over all others on Gyaast and secure their place. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Faemascus, Home of the [[Gossamer Elf|Gossamer Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Faemascus, Home of the [[Gossamer Elf|Gossamer Elves]] | ||
|- | |- | ||
Line 104: | Line 116: | ||
| colspan="2" | [[Locations on Faemascus|Notable Faemascan Locations]] | | colspan="2" | [[Locations on Faemascus|Notable Faemascan Locations]] | ||
| colspan="2" | [[Flora and Fauna of Faemascus|Faemascan Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Faemascus|Faemascan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A massive bioluminescent world where very little light comes to the surface so the brightest days are like sunsets on other worlds. The Gossamer Elves that originate here have evolved from creatures able to tap into ambient magic. Though they can survive without it, the Gossamer and their cultures are tied to the arcane in a major way. As the levels of ambient magic have dropped over time, a societal shift has begun; turning away from the arcane and embracing other routes to achieve their goals. Why this is happening is still unknown. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Crainn Mactíre, Home of the [[Fhaol Elf|Fhaol Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Crainn Mactíre, Home of the [[Fhaol Elf|Fhaol Elves]] | ||
|- | |- | ||
Line 115: | Line 129: | ||
| colspan="2" | [[Locations on Crainn Mactíre|Notable Crainn Mactíren Locations]] | | colspan="2" | [[Locations on Crainn Mactíre|Notable Crainn Mactíren Locations]] | ||
| colspan="2" | [[Flora and Fauna of Crainn Mactíre|Crainn Mactíren Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Crainn Mactíre|Crainn Mactíren Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A rocky forest world covered in megaflora forests and megafauna creatures, the Fhaol Elves that call Crainn Mactíre home realized quickly that to survive, they would need to take to the trees. Large portions of their entire civilization exist in the treetops with those below needing to live a nomadic lifestyle. Gigantic lupine creatures call the forest floors home, hunting in packs for anything they can eat. These creatures have begun to grow large, mutated forms and even displaying signs of intelligence rivaling the Fhaol. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Muzur, Home of the [[Gutter Elf|Gutter Elves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Muzur, Home of the [[Gutter Elf|Gutter Elves]] | ||
|- | |- | ||
Line 126: | Line 142: | ||
| colspan="2" | [[Locations on Muzur|Notable Muzuru Locations]] | | colspan="2" | [[Locations on Muzur|Notable Muzuru Locations]] | ||
| colspan="2" | [[Flora and Fauna of Muzur|Muzuru Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Muzur|Muzuru Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large tomb world where the surface has been nearly destroyed due to magical wars in the past. The Gutter Elves, as they are known, call Muzur home. Hundreds of years of lingering magical residue, radiation, and climatic damage have utterly destroyed the surface and changed the physiological makeup of all forms of life that come from Muzur. Some come to this world in search of relics, secrets, and magical weapons better left forgotten. Hopeful attempts have begun however to heal Muzur, though the possibility of this is still uncertain. | |||
|} | |} | ||
= Dwarves = | = Dwarves = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Gizrahauitha, Home of the [[ | ! colspan="4" class="wtheader" style="text-align:left;" | Gizrahauitha, Home of the [[Andazhu Dwarf|Andazhu Dwarves]] | ||
|- | |- | ||
| colspan="4" |[[Gizrahauitha|The Plane of Gizrahauitha]] | | colspan="4" |[[Gizrahauitha|The Plane of Gizrahauitha]] | ||
|- | |- | ||
| colspan="4" | [[ | | colspan="4" | [[Andazhu Dwarf|Andazhu Dwarves]] | ||
|- | |- | ||
| colspan="2" | [[Locations on Gizrahauitha|Notable Gizrahauithian Locations]] | | colspan="2" | [[Locations on Gizrahauitha|Notable Gizrahauithian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Gizrahauitha|Gizrahauithian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Gizrahauitha|Gizrahauithian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A massive "ossuary" steppe world, Gizrahauitha serves as the home of the Andazhu Dwarves. Covered with megafauna, the natives had to take to burrowing underground and into mountains to survive. Due to the number of dead megafauna over time, Gizrahauitha is teeming with spirits and the Andazhu developed a unique form of crafting referred to as "artificing" where they force spirits into objects to achieve their desired effect. Through these tools the Andazhu have successfully been able to down several of the massive kaiju on their world, securing more of the surface. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Os Ortos, Home of the [[Tor Dwarf|Tor Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Os Ortos, Home of the [[Tor Dwarf|Tor Dwarves]] | ||
|- | |- | ||
Line 150: | Line 170: | ||
| colspan="2" | [[Locations on Os Ortos|Notable Os Ortosian Locations]] | | colspan="2" | [[Locations on Os Ortos|Notable Os Ortosian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Os Ortos|Os Ortosian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Os Ortos|Os Ortosian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large montane world where habitable life can be found on the sides of mountains but the peaks and valleys are uninhabitable. Home of the Tor Dwarves who found their civilization could thrive by tunneling into the mountains and have created an extensive tunnel network that spans the entire world. The societies of the Tor put great emphasis on ancestor worship and place great value on familial and clan beliefs. Being underground has allowed them to expand beyond the narrow areas that are habitable and avoid the more dangerous life existing on the surface. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Taqqiq, Home of the [[Illituyok Dwarf|Illituyok Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Taqqiq, Home of the [[Illituyok Dwarf|Illituyok Dwarves]] | ||
|- | |- | ||
Line 161: | Line 183: | ||
| colspan="2" | [[Locations on Taqqiq|Notable Taqqiqi Locations]] | | colspan="2" | [[Locations on Taqqiq|Notable Taqqiqi Locations]] | ||
| colspan="2" | [[Flora and Fauna of Taqqiq|Taqqiqi Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Taqqiq|Taqqiqi Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A geothermal world that is leaving an extended ice age, Taqqiq is mainly frozen and desolate outside of pockets of life that form near geothermal vents that radiate warmth, water, and nutrients. The Illituyok Dwarves call this world home and survive by hunting larger predators that can survive the severe cold. Illituyok civilization is starting to bloom as their world gets warmer, exploring newly hospitable areas as they melt and become exposed. Though there are no records of what they could be, in recent centuries as the ice recedes there have been non-Illituyok ruins discovered. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Goldenar, Home of the [[Aurum Dwarf|Aurum Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Goldenar, Home of the [[Aurum Dwarf|Aurum Dwarves]] | ||
|- | |- | ||
Line 172: | Line 196: | ||
| colspan="2" | [[Locations on Goldenar|Notable Goldenari Locations]] | | colspan="2" | [[Locations on Goldenar|Notable Goldenari Locations]] | ||
| colspan="2" | [[Flora and Fauna of Goldenar|Goldenari Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Goldenar|Goldenari Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Goldenar is a very odd world, one of the strangest found in the Planar Council. It is inside-out in a way, a massive structure of planetary size with a system imitating a sun complete with periods of both day and night. It is unknown if this is a Primogenitor relic or something they had found. The Aurum Dwarves originate here and are equally strange and complex, resembling living golems more than organic creatures. It is clear from exploration that the "world" is the inside of a sphere, though attempts to tunnel through have been unsuccessful. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Sipriyær, Home of the [[Bayou Dwarf|Bayou Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Sipriyær, Home of the [[Bayou Dwarf|Bayou Dwarves]] | ||
|- | |- | ||
Line 183: | Line 209: | ||
| colspan="2" | [[Locations on Sipriyær|Notable Sipriyæri Locations]] | | colspan="2" | [[Locations on Sipriyær|Notable Sipriyæri Locations]] | ||
| colspan="2" | [[Flora and Fauna of GSipriyær|Sipriyæri Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of GSipriyær|Sipriyæri Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large mangrove world, the plane of Sipriyær is the home of the Bayou Dwarves. There is a very faint line between a lot of flora and fauna on Sipriyær, with many creatures and plants exhibiting signs of both. The Bayou, for instance, have chlorophyll and can supplement their diets with sunlight. The Bayou have always lived nomadic lives though as of late, offworlders have assisted in the creation of larger permanent settlements. Exploration is difficult on Sipriyær as colossal sea serpents roam the seas but are unable to find their way into the safer mangroves. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | sil-Adnahrmal, Home of the [[Djinni Dwarf|Djinni Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | sil-Adnahrmal, Home of the [[Djinni Dwarf|Djinni Dwarves]] | ||
|- | |- | ||
Line 194: | Line 222: | ||
| colspan="2" | [[Locations on sil-Adnahrmal|Notable sil-Adnahrmalan Locations]] | | colspan="2" | [[Locations on sil-Adnahrmal|Notable sil-Adnahrmalan Locations]] | ||
| colspan="2" | [[Flora and Fauna of sil-Adnahrmal|sil-Adnahrmalan Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of sil-Adnahrmal|sil-Adnahrmalan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A small desert world, sil-Adnahrmal is the home of the Djinni Dwarves. Djinni civilization was primarily nomadic until a discovery came about that led them to create floating islands. On these new landmasses, the Djinni could control the climates which led to much more favorable conditions than the deserts below. Airships and other means of air travel are frequently used now and the sandy surface relegated to those deemed unfit to live on their airborne paradises. The Djinni culture leans towards preferring psionics over arcane magic. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Apracchana, Home of the [[Starshroud Dwarf|Starshroud Dwarves]] | ! colspan="4" class="wtheader" style="text-align:left;" | Apracchana, Home of the [[Starshroud Dwarf|Starshroud Dwarves]] | ||
|- | |- | ||
Line 205: | Line 235: | ||
| colspan="2" | [[Locations on Apracchana|Notable Apracchanan Locations]] | | colspan="2" | [[Locations on Apracchana|Notable Apracchanan Locations]] | ||
| colspan="2" | [[Flora and Fauna of Apracchana|Apracchanan Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Apracchana|Apracchanan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A massive karst world where endless cave systems are found below an inhospitable surface. The Starshroud Dwarves call Apracchana home, though they are not natively from there. Myths and legends postulate they evolved on a dying world where the stars themselves assaulted their ancestors. While they could, they crossed through some sort of rift and ended up in the cave system, lost, dark, and frightened. Their cultures focus heavily on astronomy and sacred geometry. Apracchana seems to be filled with mysteries of its own, something the Starshroud actively investigate. | |||
|} | |} | ||
= Gnomes = | = Gnomes = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Orologeria, Home of the [[Brevegenio Gnome|Brevegenio Gnomes]] | ! colspan="4" class="wtheader" style="text-align:left;" | Orologeria, Home of the [[Brevegenio Gnome|Brevegenio Gnomes]] | ||
|- | |- | ||
Line 218: | Line 250: | ||
| colspan="2" | [[Locations on Orologeria|Notable Orologerian Locations]] | | colspan="2" | [[Locations on Orologeria|Notable Orologerian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Orologeria|Orologerian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Orologeria|Orologerian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A larger highland world that is home to the Brevegenio Gnomes, Orologeria is incredibly mineral-rich. The Brevegenio were on the bottom of the food chain in their world for quite some time which led their ancestors to develop wit, intellect, and tool use to survive. These traits stayed with them as they progressed and the Brevegenio are known as master inventors, tinkers, and technologists. Some of their world, however, has been conquered by their inventions which seem to be developing intelligence and acting in ways not seen in normal machines. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Herensuge, Home of the [[Scaled Gnome|Scaled Gnomes]] | ! colspan="4" class="wtheader" style="text-align:left;" | Herensuge, Home of the [[Scaled Gnome|Scaled Gnomes]] | ||
|- | |- | ||
Line 229: | Line 263: | ||
| colspan="2" | [[Locations on Herensuge|Notable Herensugen Locations]] | | colspan="2" | [[Locations on Herensuge|Notable Herensugen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Herensuge|Herensugen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Herensuge|Herensugen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Home of the Scaled Gnomes, Herensuge is a continental world with wetter climates being more common. Millenia ago many intelligent draconic beings made their home here and due to dwindling numbers, generated some hybrid species that eventually overtook most of the naturally evolving life. The Scaled Gnomes are mammalian creatures with some of this draconic influence. Due to this, dragons and their ilk have a large cultural relevance on Herensuge. Their chimeric ancestry has also caused an increased interest in anatomy and medicine, with biothralls being a new concept to explore. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Remar, Home of the [[Seer Gnome|Seer Gnomes]] | ! colspan="4" class="wtheader" style="text-align:left;" | Remar, Home of the [[Seer Gnome|Seer Gnomes]] | ||
|- | |- | ||
Line 240: | Line 276: | ||
| colspan="2" | [[Locations on Remar|Notable Remarren Locations]] | | colspan="2" | [[Locations on Remar|Notable Remarren Locations]] | ||
| colspan="2" | [[Flora and Fauna of Remar|Remarren Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Remar|Remarren Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Remar is a large ash world that is the home of the Seer Gnomes. Ignorant of the nascent creature that utilized their world as an incubator and growing within, life developed normally for a time. Upon its birth, the creature destroyed much of Remar and consumed it with its corruptive influence. The Seer Gnomes must consistently fight against this chaos-being in both the physical and mental realms, as it invades their lands and their minds. Its powerful psionic influence twists and warps both the landscape and the life on the surface. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Naraw, Home of the [[Inconnu Gnome|Inconnu Gnomes]] | ! colspan="4" class="wtheader" style="text-align:left;" | Naraw, Home of the [[Inconnu Gnome|Inconnu Gnomes]] | ||
|- | |- | ||
Line 251: | Line 289: | ||
| colspan="2" | [[Locations on Naraw|Notable Narawic Locations]] | | colspan="2" | [[Locations on Naraw|Notable Narawic Locations]] | ||
| colspan="2" | [[Flora and Fauna of Naraw|Narawic Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Naraw|Narawic Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A mycelium world covered in fungal forests and lichen fields, Naraw is the home of the Inconnu Gnomes. The Inconnu are a species that at one point was capable of crossing the star ocean between worlds, only to crash one of their vessels and end up stranded on Naraw. There was a civilization of native elves that referred to themselves as the Ffwng that unfortunately lost the many conflicts between the two peoples. The Inconnu still dream of peace with the Ffwng in the future though the Planar Council's decision that the Inconnu were the primary civilization on Naraw will make it difficult. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Gosma, Home of the [[Slime Gnome|Slime Gnomes]] | ! colspan="4" class="wtheader" style="text-align:left;" | Gosma, Home of the [[Slime Gnome|Slime Gnomes]] | ||
|- | |- | ||
Line 262: | Line 302: | ||
| colspan="2" | [[Locations on Gosma|Notable Gosmic Locations]] | | colspan="2" | [[Locations on Gosma|Notable Gosmic Locations]] | ||
| colspan="2" | [[Flora and Fauna of Gosma|Gosmic Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Gosma|Gosmic Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A small tidally-locked world with a narrow band of habitable land between intense cold and hot that serves as the birthplace of the Slime Gnomes. Life on Gosma never developed past that of limited multi-cellular life but exhibited some psionic potential. Upon interacting with explorers from other planes, some of this psionic ooze was imprinted with memories, personality, and knowledge over time. Their world shows that it was inhabited before the evolution of the Slime Gnomes, a mystery they are obsessed with. Gosma has recently become a hotbed for mining operations. | |||
|} | |} | ||
= Folklings = | = Folklings = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Luan Apach, Home of the [[ | ! colspan="4" class="wtheader" style="text-align:left;" | [[Luan Apach]], Home of the [[Tséyi Folkling|Tséyi Folklings]] | ||
|- | |- | ||
| colspan="4" | [[Luan Apach|The Plane of Luan Apach]] | | colspan="4" | [[Luan Apach|The Plane of Luan Apach]] | ||
|- | |- | ||
| colspan="4" | [[ | | colspan="4" | [[Tséyi Folkling|Tséyi Folklings]] | ||
|- | |- | ||
| colspan="2" | [[Locations on Luan Apach|Notable Luani Apachi Locations]] | | colspan="2" | [[Locations on Luan Apach|Notable Luani Apachi Locations]] | ||
| colspan="2" | [[Flora and Fauna of Luan Apach|Luani Apachi Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Luan Apach|Luani Apachi Flora and Fauna]] | ||
|} | |- | ||
| colspan="4" rowspawn="4"| Luan Apach is a small mesa world that is primarily barren but supporting a flourishing hydrosphere of rivers that have cut an extensive canyon network. Though life can be found on mountains and in some forests, it would only be the river canyons that would support the Tséyi Folklings. The harshness of the land inspires the cultures of Luan Apach to respect the land and their holdings, especially as amphibious sophonts exist that vie for dominance in the river valleys and are a persistent threat. Some settlements exist on the back of massive creatures that wander the more desolate areas. | |||
|} <!-- https://digscholarship.unco.edu/cgi/viewcontent.cgi?article=1000&context=navajo --> | |||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Koiteloidas, Home of the [[Moth Folking|Moth Folklings]] | ! colspan="4" class="wtheader" style="text-align:left;" | Koiteloidas, Home of the [[Moth Folking|Moth Folklings]] | ||
|- | |- | ||
Line 286: | Line 330: | ||
| colspan="2" | [[Locations on Koiteloidas|Notable Koiteloidashan Locations]] | | colspan="2" | [[Locations on Koiteloidas|Notable Koiteloidashan Locations]] | ||
| colspan="2" | [[Flora and Fauna of Koiteloidas|Koiteloidashan Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Koiteloidas|Koiteloidashan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| The Moth Folklings originate from the world of Koiteloidas, a large snow world that is primarily covered with glaciers except in the equatorial band that is covered in thick temperate forests. Koiteloidas has a moon with a very eccentric orbit, coming closest to the world every 43 years. Unfortunately, the world isn't one of rock and ice but is a living entity that wishes to conquer its host world! When the two bodies are at their perigee, swarms of creatures are sent to try and terraform the world more to the lunar being's desires, causing a predictable cycle of conflict. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Thaabotho, Home of the [[Rishi Folking|Rishi Folklings]] | ! colspan="4" class="wtheader" style="text-align:left;" | Thaabotho, Home of the [[Rishi Folking|Rishi Folklings]] | ||
|- | |- | ||
Line 295: | Line 341: | ||
| colspan="4" | [[Rishi Folking|Rishi Folklings]] | | colspan="4" | [[Rishi Folking|Rishi Folklings]] | ||
|- | |- | ||
| colspan="2" | [[Locations on Thaabotho|Notable | | colspan="2" | [[Locations on Thaabotho|Notable Thaabothan Locations]] | ||
| colspan="2" | [[Flora and Fauna of Thaabotho| | | colspan="2" | [[Flora and Fauna of Thaabotho|Thaabothan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| The world Thaabotho, home of the Rishi Folklings, is an odd multidimensional world that exists in several states at once. Areas of the world fold over on themselves, seem larger than they are, or float like clouds above the landscape. The Rishi Folkling cultures have mythologies explaining a time when their world was lush and green but nothing as to what caused the shift into its present form. The weird state of the world and the odd creatures that have come to exist make Thaabothan life difficult. The world's current state is a gold mine for arcane research, however. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Soji-tax, Home of the [[Durukai Folking|Durukai Folklings]] | ! colspan="4" class="wtheader" style="text-align:left;" | Soji-tax, Home of the [[Durukai Folking|Durukai Folklings]] | ||
|- | |- | ||
Line 308: | Line 356: | ||
| colspan="2" | [[Locations on Soji-tax|Notable Soji-taxen Locations]] | | colspan="2" | [[Locations on Soji-tax|Notable Soji-taxen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Soji-tax|Soji-taxen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Soji-tax|Soji-taxen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Home of the Durukai Folklings, Soji-tax is a massive continental world with many large continents on its surface. Originally slaves to an empire of cyclopean treefolk, the Durukai managed to raise a rebellion and capture several major cities leading to the founding of their very own empire. There are still skirmishes and battles that break out, but the Durukai have come a long way to securing their existence as something other than slaves. Finally able to control their destinies, the concepts of freedom and liberty permeate their cultures. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Jolenizaar, Home of the [[Absu Folking|Absu Folklings]] | ! colspan="4" class="wtheader" style="text-align:left;" | Jolenizaar, Home of the [[Absu Folking|Absu Folklings]] | ||
|- | |- | ||
Line 319: | Line 369: | ||
| colspan="2" | [[Locations on Jolenizaar|Notable Jolenizaari Locations]] | | colspan="2" | [[Locations on Jolenizaar|Notable Jolenizaari Locations]] | ||
| colspan="2" | [[Flora and Fauna of Jolenizaar|Jolenizaari Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Jolenizaar|Jolenizaari Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A massive lake world where a single landmass is covered with innumerable lakes, Jolenizaar serves as the home of the Absu Folklings. The Jolenizaari cultures all have myths of how they originally existed in the waters of the world and another race of people lived on the surface but something happened that caused their roles to reverse. The existence of a prophecy foretelling their return to the underworld permeates their cultures. Superstitions combined with incredibly predatory life found in the water has had a profound impact on the placement of settlements and their day-to-day life. | |||
|} | |} | ||
= Lizardmen = | = Lizardmen = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Sgèileàite, Home of the [[Bone Skink|Bone Skinks]] | ! colspan="4" class="wtheader" style="text-align:left;" | Sgèileàite, Home of the [[Bone Skink|Bone Skinks]] | ||
|- | |- | ||
Line 332: | Line 384: | ||
| colspan="2" | [[Locations on Sgèileàite|Notable Sgèileàiten Locations]] | | colspan="2" | [[Locations on Sgèileàite|Notable Sgèileàiten Locations]] | ||
| colspan="2" | [[Flora and Fauna of Sgèileàite|Sgèileàiten Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Sgèileàite|Sgèileàiten Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large highland world that serves as the home of the Bone Skinks, Sgèileàite was originally far warmer than it currently is. Originally inhabited by a race of magically gifted serpent men, they tried to perform a ritual that would make the plane hotter but its failure caused the opposite to happen. Misty highlands hide countless ruins that hide magical secrets left behind by their former creators. The Bone Skinks are haunted by the remains of their plane's original masters, some of who are still alive even after tens of thousands of years. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Kohola'Ohu, Home of the [[Reef Skink|Reef Skinks]] | ! colspan="4" class="wtheader" style="text-align:left;" | Kohola'Ohu, Home of the [[Reef Skink|Reef Skinks]] | ||
|- | |- | ||
Line 343: | Line 397: | ||
| colspan="2" | [[Locations on Kohola'Ohu|Notable Kohola'Ohuan Locations]] | | colspan="2" | [[Locations on Kohola'Ohu|Notable Kohola'Ohuan Locations]] | ||
| colspan="2" | [[Flora and Fauna of Kohola'Ohu|Kohola'Ohuan Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Kohola'Ohu|Kohola'Ohuan Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Home of the Reef Skinks, Kohola'Ohu is a massive atoll world that is covered primarily with a shallow ocean. Remnants of previous civilizations can be found across the surface which brings in consistent tourism, researchers, and people looking to get rich. With a colossal biosphere and abundance of life, the inhabitants of Kohola'Ohu get to experience evolution in near real-time as the native life rushes for advantages over each other. Construction of larger floating cities allows offworlders to exist normally though the Reef Skinks enjoy an amphibious existence. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Soravex, Home of the [[Plated Iguana|Plated Iguanas]] | ! colspan="4" class="wtheader" style="text-align:left;" | Soravex, Home of the [[Plated Iguana|Plated Iguanas]] | ||
|- | |- | ||
Line 354: | Line 410: | ||
| colspan="2" | [[Locations on Soravex|Notable Soravexi Locations]] | | colspan="2" | [[Locations on Soravex|Notable Soravexi Locations]] | ||
| colspan="2" | [[Flora and Fauna of Soravex|Soravexi Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Soravex|Soravexi Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Soravex is a medium-sized outback world covered in primarily semi-arid shrublands with a few inland seas that serves as the home of the Plated Iguanas. Before joining the Planar Council the native inhabitants were concerned that their world was dying, becoming increasingly dry as centuries passed. The abilities brought from people from other worlds have not only brought a stop to this but has started to make the world more fertile and habitable. New generations have taken a keen interest in psionics, seeing it as an extreme force of self-reliance. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Inyokuzu, Home of the [[Hooded Serpent|Hooded Serpents]] | ! colspan="4" class="wtheader" style="text-align:left;" | Inyokuzu, Home of the [[Hooded Serpent|Hooded Serpents]] | ||
|- | |- | ||
Line 365: | Line 423: | ||
| colspan="2" | [[Locations on Inyokuzu|Notable Izinyokuzu Locations]] | | colspan="2" | [[Locations on Inyokuzu|Notable Izinyokuzu Locations]] | ||
| colspan="2" | [[Flora and Fauna of Inyokuzu|Izinyokuzu Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Inyokuzu|Izinyokuzu Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Inyokuzu is a small and cold mud world that is very active with high geothermal activity. Mud springs, volcanos, and rivers are common sights on the surface and can make survival more difficult. Home of the Hooded Serpents, Inyokuzu is infamous for having a dragon problem, dragon-kind taking a variety of forms and controlling large territories of land. Hooded Serpents have both revered and despised dragons as part of their culture and have an almost fabled reputation of excelling as slayers of dragonkind. The struggle against dragons on Inyokuzu belies a deeper, unknown truth. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Cusino Carino, Home of the [[ | ! colspan="4" class="wtheader" style="text-align:left;" | Cusino Carino, Home of the [[Slaadeshi Chuckwalla|Slaadeshi Chuckwallas]] | ||
|- | |- | ||
| colspan="4" | [[Cusino Carino|The Plane of Cusino Carino]] | | colspan="4" | [[Cusino Carino|The Plane of Cusino Carino]] | ||
|- | |- | ||
| colspan="4" | [[ | | colspan="4" | [[Slaadeshi Chuckwalla|Slaadeshi Chuckwallas]] | ||
|- | |- | ||
| colspan="2" | [[Locations on Cusino Carino|Notable Cusini Carini Locations]] | | colspan="2" | [[Locations on Cusino Carino|Notable Cusini Carini Locations]] | ||
| colspan="2" | [[Flora and Fauna of Cusino Carino|Cusini Carini Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Cusino Carino|Cusini Carini Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Cusino Carino is the home of the Slaadeshi Chuckwallas and is a gargantuan desert world. Though vegetation is rare, precipitation can cause large areas to bloom and come to life. Food being scarce on Cusino Carino has led Sladeshi to develop a culture where the size of their body is a status symbol and the preparation of food is an important ritual. Wandering chefs adventuring to find and discover new ingredients to create new dishes are seen as heroes on Cusino Carino. As new worlds were discovered their voracious appetites for flavor and ingredients sent them off-world. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Nushe-Sesen, Home of the [[Sobek Crocodilian|Sobek Crocodilians]] | ! colspan="4" class="wtheader" style="text-align:left;" | Nushe-Sesen, Home of the [[Sobek Crocodilian|Sobek Crocodilians]] | ||
|- | |- | ||
Line 387: | Line 449: | ||
| colspan="2" | [[Locations on Nushe-Sesen|Notable Nushe-Seseni Locations]] | | colspan="2" | [[Locations on Nushe-Sesen|Notable Nushe-Seseni Locations]] | ||
| colspan="2" | [[Flora and Fauna of Nushe-Sesen|Nushe-Seseni Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Nushe-Sesen|Nushe-Seseni Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Nushe-Sesen is a medium-sized jungle world spread across several smaller continents. Acting as the home of the Sobek Crocodilians, a people undergoing a recent paradigm shift due to religious upheaval. Originally a very divinely inspired people, the native inhabitants worshipped massive beasts said to have come from the underworld. During a war between nations, one managed to successfully kill one of the rival godbeasts. Some feel the yoke of spiritual slavery has been removed, some now feel they must defend the beings they worship while others want to explore the underworld, a so-called "divine realm". | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Mesonox, Home of the [[Gloom Gecko|Gloom Geckos]] | ! colspan="4" class="wtheader" style="text-align:left;" | Mesonox, Home of the [[Gloom Gecko|Gloom Geckos]] | ||
|- | |- | ||
Line 398: | Line 462: | ||
| colspan="2" | [[Locations on Mesonox|Notable Mesonoxian Locations]] | | colspan="2" | [[Locations on Mesonox|Notable Mesonoxian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Mesonox|Mesonoxian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Mesonox|Mesonoxian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Mesonox is a tiny bioluminescent world that serves as the home of the Gloom Geckos. A world covered in darkness, Mesonox has an incredibly dense cloud cover and more often than not feels like near-twilight levels of brightness. Thankfully bioluminescence is a common trait and allows for a thriving ecosystem. The Gloom Gecko cultures view Animancy very differently than most other worlds, with the bodies of the deceased being mummified and used as tools for construction, defense, and agriculture. Slavery of the living is utterly despised. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Brontosaj, Home of the [[Slow Apatosaur|Slow Apatosaurs]] | ! colspan="4" class="wtheader" style="text-align:left;" | Brontosaj, Home of the [[Slow Apatosaur|Slow Apatosaurs]] | ||
|- | |- | ||
Line 409: | Line 475: | ||
| colspan="2" | [[Locations on Brontosaj|Notable Brontosajji Locations]] | | colspan="2" | [[Locations on Brontosaj|Notable Brontosajji Locations]] | ||
| colspan="2" | [[Flora and Fauna of Brontosaj|Brontosajji Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Brontosaj|Brontosajji Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A gigantic glaciovolcanic world, Brontosaj would be completely frozen if not for the intense volcanic activity. The Slow Apatosaurs evolved around the warm lakes, hot springs, and verdant lands around the volcanoes. As volcanoes would go through periods of activity and slumber, the natives realized that their fates were tied to the land and view the land itself as a sacred thing, one worthy of respect. Though originally highly nomadic, developments in psionics and divine prayer have allowed permanent residency of areas to become more prevalent. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Carnobataar, Home of the [[Regal Tyrannosaur|Regal Tyrannosaurs]] | ! colspan="4" class="wtheader" style="text-align:left;" | Carnobataar, Home of the [[Regal Tyrannosaur|Regal Tyrannosaurs]] | ||
|- | |- | ||
Line 420: | Line 488: | ||
| colspan="2" | [[Locations on Carnobataar|Notable Carnobataari Locations]] | | colspan="2" | [[Locations on Carnobataar|Notable Carnobataari Locations]] | ||
| colspan="2" | [[Flora and Fauna of Carnobataar|Carnobataari Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Carnobataar|Carnobataari Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| An average sized world with large inland seas surrounded by vegetation with drier regions beyond, Carnobataar, a mediterranean world, is the home of the Regal Tyrannosaur. A rough and rugged world filled with large beasts, the natives had to fight to secure their place on their world's surface. The Regal Tyrannosaur took their brutal and violent tendencies found in their ancestors and turned them towards politics with kingdoms, duchies, and estates dotting their world. Periods without some sort of political conflict are rare as if it was an ongoing game of kings. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Gajettokame, Home of the [[Koopan Turtle|Koopan Turtles]] | ! colspan="4" class="wtheader" style="text-align:left;" | Gajettokame, Home of the [[Koopan Turtle|Koopan Turtles]] | ||
|- | |- | ||
Line 431: | Line 501: | ||
| colspan="2" | [[Locations on Gajettokame|Notable Gajettokamen Locations]] | | colspan="2" | [[Locations on Gajettokame|Notable Gajettokamen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Gajettokame|Gajettokamen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Gajettokame|Gajettokamen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A medium-sized cold and rocky world where intense winds have hollowed out sinkholes and canyons, Gajettokame is an aeolian world. Unable to survive outside of areas safe from the intense weather, the world's native inhabitants, the Koopan Turtles, would dig down into the world and discover the potential of steam. Through technological pursuits, they have managed to prevail above their harsh world's climate. Entire underground cities, transportation networks, and heating systems have allowed the Koopan to shape the world to their desires, all while the freezing winds roar above them. | |||
|} | |} | ||
= Plantfolk = | = Plantfolk = | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Verdavent, Home of the [[Heartwood Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Verdavent, Home of the [[Heartwood Treefolk]] | ||
|- | |- | ||
Line 444: | Line 516: | ||
| colspan="2" | [[Locations on Verdavent|Notable Verdaventi Locations]] | | colspan="2" | [[Locations on Verdavent|Notable Verdaventi Locations]] | ||
| colspan="2" | [[Flora and Fauna of Verdavent|Verdaventi Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Verdavent|Verdaventi Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A large continental world, Verdavent is the home of the Heartwood Treefolk. An intense period of volcanic activity in the world's past forced life to adapt in a multitude of ways, including the Heartwood's ancestors. Originally incredibly territorial to those outside of their family units, Heartwood civilization would grow but always seem to be engaged in violent warfare. Eventually, their civilization collapsed with the advent of a blight affecting much of the life on their world. A new, non-violent culture arose from this which ensured the survival of their kind. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Grandiganosh, Home of the [[Razorleaf Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Grandiganosh, Home of the [[Razorleaf Treefolk]] | ||
|- | |- | ||
Line 455: | Line 529: | ||
| colspan="2" | [[Locations on Grandiganosh|Notable Grandiganoshen Locations]] | | colspan="2" | [[Locations on Grandiganosh|Notable Grandiganoshen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Grandiganosh|Grandiganoshen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Grandiganosh|Grandiganoshen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Grandiganosh is a gargantuan crag world, cold with most of its surface covered in polar ice, ocean, and large, scattered islands. Home of the Razorleaf Treefolk, a hearty people known for their wanderlust and wayfinding across the Grandiganoshen seas. With the world getting colder, the sea level has been lowering and revealing previously unknown lands. The Razorleaf are not alone, however, as several other sophonts have civilizations on the surface. One of these is a species of magmatic lithoid, one of the few examples of their kind. Sadly, they wish to wipe out the Razorleaf. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Qoe, Home of the [[Geniebranch Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Qoe, Home of the [[Geniebranch Treefolk]] | ||
|- | |- | ||
Line 466: | Line 542: | ||
| colspan="2" | [[Locations on Qoe|Notable Qoen Locations]] | | colspan="2" | [[Locations on Qoe|Notable Qoen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Qoe|Qoen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Qoe|Qoen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Home of the Geniebranch Treefolk, Qoe is a small living dendric world that is entirely made up of massive trees. It comprises multiple layers: the crust being the ground level, and beneath that are the twisting passages of the Deeproot that stretch below the surface. The Geniebranch cultures have openly embraced psionics and the best of their psions state they can communicate with Qoe itself. Many of the civilizations have a vertical existence, with Qoe’s branches reaching into the sky. Using crystallized amber, the Geniebranch have constructed massive flying cities that house their own intelligences. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Massivar, Home of the [[Titanseed Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Massivar, Home of the [[Titanseed Treefolk]] | ||
|- | |- | ||
Line 477: | Line 555: | ||
| colspan="2" | [[Locations on Massivar|Notable Massivaren Locations]] | | colspan="2" | [[Locations on Massivar|Notable Massivaren Locations]] | ||
| colspan="2" | [[Flora and Fauna of Massivar|Massivaren Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Massivar|Massivaren Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Massivar is an immense gaea world that would be perfect if not for the massive size difference between life forms. Home of the Titanseed Treefolk who are giants amongst the sophonts of the Planar Council but minuscule on Massivar. Creatures typically the size of rodents tower over the Titanseed. The cultures of Massivar are typically focused on stealth, trackless movement, and adaption versus openly disregarding the environment. The Titanseed have eked out a civilization, however, using other “normal” sized life for sustenance and materials. How their world ended up this way is still a mystery. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Ifirsine, Home of the [[Emberbark Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Ifirsine, Home of the [[Emberbark Treefolk]] | ||
|- | |- | ||
Line 488: | Line 568: | ||
| colspan="2" | [[Locations on Ifirsine|Notable Ifirsinian Locations]] | | colspan="2" | [[Locations on Ifirsine|Notable Ifirsinian Locations]] | ||
| colspan="2" | [[Flora and Fauna of Ifirsine|Ifirsinian Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Ifirsine|Ifirsinian Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A medium-sized primal world, Ifirsine is a plane of intense volcanic activity that has been slowing down in the most recent millennia. The Emberbark Treefolk originate here, though they are oddly complex for a world that has only recently stabilized its hydrosphere and developed a breathable atmosphere. As the surface still has extensive regions that are inhospitable, life has flourished on the mountains and underground. Emberbark civilization has followed suit, with now dead volcanoes acting as the perfect means to access life both above and below. Mineral wealth has made Ifirsine prosperous. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Genjimesh, Home of the [[Sandvine Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Genjimesh, Home of the [[Sandvine Treefolk]] | ||
|- | |- | ||
Line 499: | Line 581: | ||
| colspan="2" | [[Locations on Genjimesh|Notable Genjimeshen Locations]] | | colspan="2" | [[Locations on Genjimesh|Notable Genjimeshen Locations]] | ||
| colspan="2" | [[Flora and Fauna of Genjimesh|Genjimeshen Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Genjimesh|Genjimeshen Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Home plane of the Sandvine Treefolk, Genjimesh is a smaller oasis world where a single landmass has one large body of water that supports vegetation. Life away from the water exists but is rare as rain barely makes it into the desert regions. The Sandvine have only recently been able to establish their civilization as they were originally slaves under an empire of desert-dwelling dwarves. Upon the first contact with the Planar Council, the dwarven empire was incredibly aggressive, but collaboration with the Council allowed the Sandvine to throw off the yokes of slavery and control their destiny. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Zhīshù, Home of the [[Spidersap Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Zhīshù, Home of the [[Spidersap Treefolk]] | ||
|- | |- | ||
Line 510: | Line 594: | ||
| colspan="2" | [[Locations on Zhīshù|Notable Zhīshēn Locations]] | | colspan="2" | [[Locations on Zhīshù|Notable Zhīshēn Locations]] | ||
| colspan="2" | [[Flora and Fauna of Zhīshù|Zhīshēn Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Zhīshù|Zhīshēn Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| A larger cascadian world, Zhīshù is covered with coastal forests and massive mountain ranges with a high frequency of violent storms. Home of the Spidersap Treefolk which, as a species, were created by the world’s original inhabitants: massive and intelligent spiderlike beings. The Spidersap, being artificial creations, are intended to function as tools for their masters but are given autonomy; their creators love their creations. Most Zhīshēn life is the creation of these creatures, serving different purposes. The Spidersap protect their creators above all else as their population dwindles in size. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Pedlassôrn, Home of the [[Goldentimber Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Pedlassôrn, Home of the [[Goldentimber Treefolk]] | ||
|- | |- | ||
Line 521: | Line 607: | ||
| colspan="2" | [[Locations on Pedlassôrn|Notable Pedlassôrni Locations]] | | colspan="2" | [[Locations on Pedlassôrn|Notable Pedlassôrni Locations]] | ||
| colspan="2" | [[Flora and Fauna of Pedlassôrn|Pedlassôrni Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Pedlassôrn|Pedlassôrni Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| As the home of the Goldentimber Treefolk, Pedlassôrn is a medium-sized monsoon world that is humid and rocky. With temperatures rapidly shifting, its surface is subjected to periods of intense rainfall and flooding or calm and dry weather. The summer months can spawn incredibly deadly hurricanes which have caused all forms of Pedlassôrni life, both flora and fauna, to be hearty and durable. The Goldentimber look upon their world’s weather with both fear and awe, a point that has shaped their civilization as they grew. Goldentimber Stormlords try their best to shape the weather to best suit their people’s needs. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Flèfantomac, Home of the [[Ghostflower Treefolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Flèfantomac, Home of the [[Ghostflower Treefolk]] | ||
|- | |- | ||
Line 532: | Line 620: | ||
| colspan="2" | [[Locations on Flèfantomac|Notable Flèfantomac Locations]] | | colspan="2" | [[Locations on Flèfantomac|Notable Flèfantomac Locations]] | ||
| colspan="2" | [[Flora and Fauna of Flèfantomac|Flèfantomac Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Flèfantomac|Flèfantomac Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| Flèfantomac is the home of the Ghostflower Treefolk and a small underground world. The surface is inhospitable as there is no atmosphere, leaving it barren. Despite that, the world’s massive underground caves and tunnel systems are humid and home to lakes, rivers, and even oceans. Hosting an atmosphere has allowed an extensive biosphere to develop away from the world’s surface. The Ghostflower were originally parasitic and treated as slaves to another species of treefolk until they were so numerous that they overthrew their previous masters, stealing their civilization and their bodies. No longer parasitic, the Ghostflower pursue new destinies. | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;" | {| class="wikitable mw-collapsible mw-collapsed" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="width:100%;border-left-width:5px;border-left-color:#598CBF;" | ||
! colspan="4" class="wtheader" style="text-align:left;" | Nyggho, Home of the [[Starpetal Plantfolk]] | ! colspan="4" class="wtheader" style="text-align:left;" | Nyggho, Home of the [[Starpetal Plantfolk]] | ||
|- | |- | ||
Line 543: | Line 633: | ||
| colspan="2" | [[Locations on Nyggho|Notable Nygghon Locations]] | | colspan="2" | [[Locations on Nyggho|Notable Nygghon Locations]] | ||
| colspan="2" | [[Flora and Fauna of Nyggho|Nygghon Flora and Fauna]] | | colspan="2" | [[Flora and Fauna of Nyggho|Nygghon Flora and Fauna]] | ||
|- | |||
| colspan="4" rowspawn="4"| As the home of the Starpetal Plantfolk, Nyggho is a massive alpine world covered in mountains. Covered in snow and dotted with frozen lakes, you can still find hardy vegetation beneath the surface in some areas where liquid water exists. The Starpetal claim to have come from a different plane, but upon traversing the stars on the backs of massive creatures, they found Nyggho in a warmer state and stayed. While this story is yet to be proven, the surface is dotted with the monolithic remains of long-dead creatures with alien origins. They still struggle to thrive on the world they call their home, but prosperous civilizations can be found here. | |||
|} | |} | ||
Line 951: | Line 1,043: | ||
|} | |} | ||
[[Category:Trigate]][[Category: Council Aligned Plane]] | |||
[[Category:Trigate |
Latest revision as of 17:25, 14 July 2023
Humanity
Terrus, Home of Humanity, Wose, Majin and the Basajaun | |||
---|---|---|---|
The Plane of Terrus | |||
Humanity, Wose, Majin and Basajaun | |||
Notable Terrusian Locations | Terrusian Flora and Fauna | ||
A large continental world, Terrus serves as the birthplace for Humanity. Several continents and a variety of climates span its surface, including some lands devastated through horrific magics in ages past. Once Terrus served as the capital and home of the Planar Council, though after the Planar Rebellions it no longer does so. Instead, Terrus is a member world as are all others, equal to any world. Though it has a lot of respect in the Planar Council still, it is responsible for the birth of the Recreancy. |
Elves
Gōngjiā, Home of the Zuìgāo Elves | |||
---|---|---|---|
The Plane of Gōngjiā | |||
Zuìgāo Elves | |||
Notable Gōngjiān Locations | Gōngjiān Flora and Fauna | ||
An arid world, Gōngjiā finds most of its more habitable land towards its poles. Home of the Zuìgāo Elves and their cousins the Zuìxiǎo Elves, the latter being less evolutionarily developed and used as thralls by the former for labor and foodstuff. The Zuìgāo find themselves in a difficult place between their cultural beliefs of superiority and a Planar Council opposing slavery. Gōngjiān culture focuses heavily on self-improvement, with a major belief being that individual Zuìgāo must be the best they can be so that the Zuìgāo as a species can be the best. |
Hridhybyli, Home of the Isalfur Elves | |||
---|---|---|---|
The Plane of Hridhybyli | |||
Isalfur Elves | |||
Notable Hridhybylian Locations | Hridhybylian Flora and Fauna | ||
Hridhybyli was originally warmer and more habitable but is now a boreal world due to the workings of a powerful Hydromancer. Home of the Isalfur Elves, with those who survived being the ones able to adapt to the changes of their world and maintain their civilization via arcane magic. Wizardry is an important part of many of the world's cultures, though after the "frozen betrayal" their civilization has understandably started to distrust magic. This shift away from arcane magic has caused a cultural upheaval as newer generations pursue other routes of progress. |
Calinago, Home of the Karayib Elves | |||
---|---|---|---|
The Plane of Calinago | |||
Karayib Elves | |||
Notable Calinagon Locations | Calinagon Flora and Fauna | ||
A large atoll world, Calinago is home of the Karayib Elves who unfortunately have only stories of their past due to a cataclysmic event. Two of the moons orbiting Calinago shattered, leading to the glacial ice melting, flooding the world and only leaving islands of varying sizes. After the climate change, it is now considered a tropical paradise. The Karayib wonder if their myths hide truths implying an unknown purpose to the flooding of their world. Calinago consistently fights a stigma that it is more primitive than other worlds. |
Pir, Home of the Saynai Elves | |||
---|---|---|---|
The Plane of Pir | |||
Saynai Elves | |||
Notable Pirrian Locations | Pirrian Flora and Fauna | ||
A dune world, Pir is rocky and covered primarily by sand and dust. Home of the Saynai Elves, the Saynai have been recovering from several millennia of interference from powerful beings who mantled themselves as divine figures. These figures shaped ancient Pir societies and directed the development of the Saynai. Originally they ruled over the Saynai directly but eventual rebellions led to them empowering certain individuals as puppet rulers instead. They too have been deposed, leading to a new era of freedom, though the Saynai now have a cultural paranoia. |
C'alpulli, Home of the Oceloxo Elves | |||
---|---|---|---|
The Plane of C'alpulli | |||
Oceloxo Elves | |||
Notable C'alpullian Locations | C'alpullian Flora and Fauna | ||
A tropical world with intense wet seasons but long dry seasons. Home of the Oceloxo Elves and their civilization which dominates the surface. In their past, the Oceloxo held beliefs that sacrificing members of their society would increase their power, luck, and standing. This often led to sacrifices in the thousands when those in power felt weak. Instead, their recent divine pursuits have led them to having strong relationships with some of the Divine Children who actively bless the Oceloxo on C'alpulli without having to resort to sacrifices... at least in the open. |
Asnocad, Home of the Xhimelech Elves | |||
---|---|---|---|
The Plane of Asnocad | |||
Xhimelech Elves | |||
Notable Asnocadian Locations | Asnocadian Flora and Fauna | ||
A small atacama world that is home to the Xhimelech Elves. Originally known as the Shadow Elves due to their odd multi-dimensional existence, the people of Asnocad only knew of their original forms through stories and legend. It wasn't until this century that adventurers caused an event that ended their split existence. Now physically complete, their new, questionably corrupted forms are far different than expected. As they are going through a period of grief and confusion from this across the planes, Asnocad is teetering on the edge of ruin and hope. |
Gyyast, Home of the Ghost Elves | |||
---|---|---|---|
The Plane of Gyyast | |||
Ghost Elves | |||
Notable Gyyastian Locations | Gyyastian Flora and Fauna | ||
A large tepui world that finds itself in persistent fog and cloud cover. Gyaast is the home of the Ghost Elves who have evolved psionic capabilities to better survive in their environment. They are not alone; however, as other intelligent sophonts making their home on Gyaast. The conflict between the various sophonts has been frequent throughout Gyaast's history. Though the victors of previous recent conflicts, the Ghost Elves are recovering from an extensive history of a multitude of wars to claim dominion over all others on Gyaast and secure their place. |
Faemascus, Home of the Gossamer Elves | |||
---|---|---|---|
The Plane of Faemascus | |||
Gossamer Elves | |||
Notable Faemascan Locations | Faemascan Flora and Fauna | ||
A massive bioluminescent world where very little light comes to the surface so the brightest days are like sunsets on other worlds. The Gossamer Elves that originate here have evolved from creatures able to tap into ambient magic. Though they can survive without it, the Gossamer and their cultures are tied to the arcane in a major way. As the levels of ambient magic have dropped over time, a societal shift has begun; turning away from the arcane and embracing other routes to achieve their goals. Why this is happening is still unknown. |
Crainn Mactíre, Home of the Fhaol Elves | |||
---|---|---|---|
The Plane of Crainn Mactíre | |||
Fhaol Elves | |||
Notable Crainn Mactíren Locations | Crainn Mactíren Flora and Fauna | ||
A rocky forest world covered in megaflora forests and megafauna creatures, the Fhaol Elves that call Crainn Mactíre home realized quickly that to survive, they would need to take to the trees. Large portions of their entire civilization exist in the treetops with those below needing to live a nomadic lifestyle. Gigantic lupine creatures call the forest floors home, hunting in packs for anything they can eat. These creatures have begun to grow large, mutated forms and even displaying signs of intelligence rivaling the Fhaol. |
Muzur, Home of the Gutter Elves | |||
---|---|---|---|
The Plane of Muzur | |||
Gutter Elves | |||
Notable Muzuru Locations | Muzuru Flora and Fauna | ||
A large tomb world where the surface has been nearly destroyed due to magical wars in the past. The Gutter Elves, as they are known, call Muzur home. Hundreds of years of lingering magical residue, radiation, and climatic damage have utterly destroyed the surface and changed the physiological makeup of all forms of life that come from Muzur. Some come to this world in search of relics, secrets, and magical weapons better left forgotten. Hopeful attempts have begun however to heal Muzur, though the possibility of this is still uncertain. |
Dwarves
Gizrahauitha, Home of the Andazhu Dwarves | |||
---|---|---|---|
The Plane of Gizrahauitha | |||
Andazhu Dwarves | |||
Notable Gizrahauithian Locations | Gizrahauithian Flora and Fauna | ||
A massive "ossuary" steppe world, Gizrahauitha serves as the home of the Andazhu Dwarves. Covered with megafauna, the natives had to take to burrowing underground and into mountains to survive. Due to the number of dead megafauna over time, Gizrahauitha is teeming with spirits and the Andazhu developed a unique form of crafting referred to as "artificing" where they force spirits into objects to achieve their desired effect. Through these tools the Andazhu have successfully been able to down several of the massive kaiju on their world, securing more of the surface. |
Os Ortos, Home of the Tor Dwarves | |||
---|---|---|---|
The Plane of Os Ortos | |||
Tor Dwarves | |||
Notable Os Ortosian Locations | Os Ortosian Flora and Fauna | ||
A large montane world where habitable life can be found on the sides of mountains but the peaks and valleys are uninhabitable. Home of the Tor Dwarves who found their civilization could thrive by tunneling into the mountains and have created an extensive tunnel network that spans the entire world. The societies of the Tor put great emphasis on ancestor worship and place great value on familial and clan beliefs. Being underground has allowed them to expand beyond the narrow areas that are habitable and avoid the more dangerous life existing on the surface. |
Taqqiq, Home of the Illituyok Dwarves | |||
---|---|---|---|
The Plane of Taqqiq | |||
Illituyok Dwarves | |||
Notable Taqqiqi Locations | Taqqiqi Flora and Fauna | ||
A geothermal world that is leaving an extended ice age, Taqqiq is mainly frozen and desolate outside of pockets of life that form near geothermal vents that radiate warmth, water, and nutrients. The Illituyok Dwarves call this world home and survive by hunting larger predators that can survive the severe cold. Illituyok civilization is starting to bloom as their world gets warmer, exploring newly hospitable areas as they melt and become exposed. Though there are no records of what they could be, in recent centuries as the ice recedes there have been non-Illituyok ruins discovered. |
Goldenar, Home of the Aurum Dwarves | |||
---|---|---|---|
The Plane of Goldenar | |||
Aurum Dwarves | |||
Notable Goldenari Locations | Goldenari Flora and Fauna | ||
Goldenar is a very odd world, one of the strangest found in the Planar Council. It is inside-out in a way, a massive structure of planetary size with a system imitating a sun complete with periods of both day and night. It is unknown if this is a Primogenitor relic or something they had found. The Aurum Dwarves originate here and are equally strange and complex, resembling living golems more than organic creatures. It is clear from exploration that the "world" is the inside of a sphere, though attempts to tunnel through have been unsuccessful. |
Sipriyær, Home of the Bayou Dwarves | |||
---|---|---|---|
The Plane of Sipriyær | |||
Bayou Dwarves | |||
Notable Sipriyæri Locations | Sipriyæri Flora and Fauna | ||
A large mangrove world, the plane of Sipriyær is the home of the Bayou Dwarves. There is a very faint line between a lot of flora and fauna on Sipriyær, with many creatures and plants exhibiting signs of both. The Bayou, for instance, have chlorophyll and can supplement their diets with sunlight. The Bayou have always lived nomadic lives though as of late, offworlders have assisted in the creation of larger permanent settlements. Exploration is difficult on Sipriyær as colossal sea serpents roam the seas but are unable to find their way into the safer mangroves. |
sil-Adnahrmal, Home of the Djinni Dwarves | |||
---|---|---|---|
The Plane of sil-Adnahrmal | |||
Djinni Dwarves | |||
Notable sil-Adnahrmalan Locations | sil-Adnahrmalan Flora and Fauna | ||
A small desert world, sil-Adnahrmal is the home of the Djinni Dwarves. Djinni civilization was primarily nomadic until a discovery came about that led them to create floating islands. On these new landmasses, the Djinni could control the climates which led to much more favorable conditions than the deserts below. Airships and other means of air travel are frequently used now and the sandy surface relegated to those deemed unfit to live on their airborne paradises. The Djinni culture leans towards preferring psionics over arcane magic. |
Apracchana, Home of the Starshroud Dwarves | |||
---|---|---|---|
The Plane of Apracchana | |||
Starshroud Dwarves | |||
Notable Apracchanan Locations | Apracchanan Flora and Fauna | ||
A massive karst world where endless cave systems are found below an inhospitable surface. The Starshroud Dwarves call Apracchana home, though they are not natively from there. Myths and legends postulate they evolved on a dying world where the stars themselves assaulted their ancestors. While they could, they crossed through some sort of rift and ended up in the cave system, lost, dark, and frightened. Their cultures focus heavily on astronomy and sacred geometry. Apracchana seems to be filled with mysteries of its own, something the Starshroud actively investigate. |
Gnomes
Orologeria, Home of the Brevegenio Gnomes | |||
---|---|---|---|
The Plane of Orologeria | |||
Brevegenio Gnomes | |||
Notable Orologerian Locations | Orologerian Flora and Fauna | ||
A larger highland world that is home to the Brevegenio Gnomes, Orologeria is incredibly mineral-rich. The Brevegenio were on the bottom of the food chain in their world for quite some time which led their ancestors to develop wit, intellect, and tool use to survive. These traits stayed with them as they progressed and the Brevegenio are known as master inventors, tinkers, and technologists. Some of their world, however, has been conquered by their inventions which seem to be developing intelligence and acting in ways not seen in normal machines. |
Herensuge, Home of the Scaled Gnomes | |||
---|---|---|---|
The Plane of Herensuge | |||
Scaled Gnomes | |||
Notable Herensugen Locations | Herensugen Flora and Fauna | ||
Home of the Scaled Gnomes, Herensuge is a continental world with wetter climates being more common. Millenia ago many intelligent draconic beings made their home here and due to dwindling numbers, generated some hybrid species that eventually overtook most of the naturally evolving life. The Scaled Gnomes are mammalian creatures with some of this draconic influence. Due to this, dragons and their ilk have a large cultural relevance on Herensuge. Their chimeric ancestry has also caused an increased interest in anatomy and medicine, with biothralls being a new concept to explore. |
Remar, Home of the Seer Gnomes | |||
---|---|---|---|
The Plane of Remar | |||
Seer Gnomes | |||
Notable Remarren Locations | Remarren Flora and Fauna | ||
Remar is a large ash world that is the home of the Seer Gnomes. Ignorant of the nascent creature that utilized their world as an incubator and growing within, life developed normally for a time. Upon its birth, the creature destroyed much of Remar and consumed it with its corruptive influence. The Seer Gnomes must consistently fight against this chaos-being in both the physical and mental realms, as it invades their lands and their minds. Its powerful psionic influence twists and warps both the landscape and the life on the surface. |
Naraw, Home of the Inconnu Gnomes | |||
---|---|---|---|
The Plane of Naraw | |||
Inconnu Gnomes | |||
Notable Narawic Locations | Narawic Flora and Fauna | ||
A mycelium world covered in fungal forests and lichen fields, Naraw is the home of the Inconnu Gnomes. The Inconnu are a species that at one point was capable of crossing the star ocean between worlds, only to crash one of their vessels and end up stranded on Naraw. There was a civilization of native elves that referred to themselves as the Ffwng that unfortunately lost the many conflicts between the two peoples. The Inconnu still dream of peace with the Ffwng in the future though the Planar Council's decision that the Inconnu were the primary civilization on Naraw will make it difficult. |
Gosma, Home of the Slime Gnomes | |||
---|---|---|---|
The Plane of Gosma | |||
Slime Gnomes | |||
Notable Gosmic Locations | Gosmic Flora and Fauna | ||
A small tidally-locked world with a narrow band of habitable land between intense cold and hot that serves as the birthplace of the Slime Gnomes. Life on Gosma never developed past that of limited multi-cellular life but exhibited some psionic potential. Upon interacting with explorers from other planes, some of this psionic ooze was imprinted with memories, personality, and knowledge over time. Their world shows that it was inhabited before the evolution of the Slime Gnomes, a mystery they are obsessed with. Gosma has recently become a hotbed for mining operations. |
Folklings
Luan Apach, Home of the Tséyi Folklings | |||
---|---|---|---|
The Plane of Luan Apach | |||
Tséyi Folklings | |||
Notable Luani Apachi Locations | Luani Apachi Flora and Fauna | ||
Luan Apach is a small mesa world that is primarily barren but supporting a flourishing hydrosphere of rivers that have cut an extensive canyon network. Though life can be found on mountains and in some forests, it would only be the river canyons that would support the Tséyi Folklings. The harshness of the land inspires the cultures of Luan Apach to respect the land and their holdings, especially as amphibious sophonts exist that vie for dominance in the river valleys and are a persistent threat. Some settlements exist on the back of massive creatures that wander the more desolate areas. |
Koiteloidas, Home of the Moth Folklings | |||
---|---|---|---|
The Plane of Koiteloidas | |||
Moth Folklings | |||
Notable Koiteloidashan Locations | Koiteloidashan Flora and Fauna | ||
The Moth Folklings originate from the world of Koiteloidas, a large snow world that is primarily covered with glaciers except in the equatorial band that is covered in thick temperate forests. Koiteloidas has a moon with a very eccentric orbit, coming closest to the world every 43 years. Unfortunately, the world isn't one of rock and ice but is a living entity that wishes to conquer its host world! When the two bodies are at their perigee, swarms of creatures are sent to try and terraform the world more to the lunar being's desires, causing a predictable cycle of conflict. |
Thaabotho, Home of the Rishi Folklings | |||
---|---|---|---|
The Plane of Thaabotho | |||
Rishi Folklings | |||
Notable Thaabothan Locations | Thaabothan Flora and Fauna | ||
The world Thaabotho, home of the Rishi Folklings, is an odd multidimensional world that exists in several states at once. Areas of the world fold over on themselves, seem larger than they are, or float like clouds above the landscape. The Rishi Folkling cultures have mythologies explaining a time when their world was lush and green but nothing as to what caused the shift into its present form. The weird state of the world and the odd creatures that have come to exist make Thaabothan life difficult. The world's current state is a gold mine for arcane research, however. |
Soji-tax, Home of the Durukai Folklings | |||
---|---|---|---|
The Plane of Soji-tax | |||
Durukai Folklings | |||
Notable Soji-taxen Locations | Soji-taxen Flora and Fauna | ||
Home of the Durukai Folklings, Soji-tax is a massive continental world with many large continents on its surface. Originally slaves to an empire of cyclopean treefolk, the Durukai managed to raise a rebellion and capture several major cities leading to the founding of their very own empire. There are still skirmishes and battles that break out, but the Durukai have come a long way to securing their existence as something other than slaves. Finally able to control their destinies, the concepts of freedom and liberty permeate their cultures. |
Jolenizaar, Home of the Absu Folklings | |||
---|---|---|---|
The Plane of Jolenizaar | |||
Absu Folklings | |||
Notable Jolenizaari Locations | Jolenizaari Flora and Fauna | ||
A massive lake world where a single landmass is covered with innumerable lakes, Jolenizaar serves as the home of the Absu Folklings. The Jolenizaari cultures all have myths of how they originally existed in the waters of the world and another race of people lived on the surface but something happened that caused their roles to reverse. The existence of a prophecy foretelling their return to the underworld permeates their cultures. Superstitions combined with incredibly predatory life found in the water has had a profound impact on the placement of settlements and their day-to-day life. |
Lizardmen
Sgèileàite, Home of the Bone Skinks | |||
---|---|---|---|
The Plane of Sgèileàite | |||
Bone Skinks | |||
Notable Sgèileàiten Locations | Sgèileàiten Flora and Fauna | ||
A large highland world that serves as the home of the Bone Skinks, Sgèileàite was originally far warmer than it currently is. Originally inhabited by a race of magically gifted serpent men, they tried to perform a ritual that would make the plane hotter but its failure caused the opposite to happen. Misty highlands hide countless ruins that hide magical secrets left behind by their former creators. The Bone Skinks are haunted by the remains of their plane's original masters, some of who are still alive even after tens of thousands of years. |
Kohola'Ohu, Home of the Reef Skinks | |||
---|---|---|---|
The Plane of Kohola'Ohu | |||
Reef Skinks | |||
Notable Kohola'Ohuan Locations | Kohola'Ohuan Flora and Fauna | ||
Home of the Reef Skinks, Kohola'Ohu is a massive atoll world that is covered primarily with a shallow ocean. Remnants of previous civilizations can be found across the surface which brings in consistent tourism, researchers, and people looking to get rich. With a colossal biosphere and abundance of life, the inhabitants of Kohola'Ohu get to experience evolution in near real-time as the native life rushes for advantages over each other. Construction of larger floating cities allows offworlders to exist normally though the Reef Skinks enjoy an amphibious existence. |
Soravex, Home of the Plated Iguanas | |||
---|---|---|---|
The Plane of Soravex | |||
Plated Iguanas | |||
Notable Soravexi Locations | Soravexi Flora and Fauna | ||
Soravex is a medium-sized outback world covered in primarily semi-arid shrublands with a few inland seas that serves as the home of the Plated Iguanas. Before joining the Planar Council the native inhabitants were concerned that their world was dying, becoming increasingly dry as centuries passed. The abilities brought from people from other worlds have not only brought a stop to this but has started to make the world more fertile and habitable. New generations have taken a keen interest in psionics, seeing it as an extreme force of self-reliance. |
Inyokuzu, Home of the Hooded Serpents | |||
---|---|---|---|
The Plane of Inyokuzu | |||
Hooded Serpents | |||
Notable Izinyokuzu Locations | Izinyokuzu Flora and Fauna | ||
Inyokuzu is a small and cold mud world that is very active with high geothermal activity. Mud springs, volcanos, and rivers are common sights on the surface and can make survival more difficult. Home of the Hooded Serpents, Inyokuzu is infamous for having a dragon problem, dragon-kind taking a variety of forms and controlling large territories of land. Hooded Serpents have both revered and despised dragons as part of their culture and have an almost fabled reputation of excelling as slayers of dragonkind. The struggle against dragons on Inyokuzu belies a deeper, unknown truth. |
Cusino Carino, Home of the Slaadeshi Chuckwallas | |||
---|---|---|---|
The Plane of Cusino Carino | |||
Slaadeshi Chuckwallas | |||
Notable Cusini Carini Locations | Cusini Carini Flora and Fauna | ||
Cusino Carino is the home of the Slaadeshi Chuckwallas and is a gargantuan desert world. Though vegetation is rare, precipitation can cause large areas to bloom and come to life. Food being scarce on Cusino Carino has led Sladeshi to develop a culture where the size of their body is a status symbol and the preparation of food is an important ritual. Wandering chefs adventuring to find and discover new ingredients to create new dishes are seen as heroes on Cusino Carino. As new worlds were discovered their voracious appetites for flavor and ingredients sent them off-world. |
Nushe-Sesen, Home of the Sobek Crocodilians | |||
---|---|---|---|
The Plane of Nushe-Sesen | |||
Sobek Crocodilians | |||
Notable Nushe-Seseni Locations | Nushe-Seseni Flora and Fauna | ||
Nushe-Sesen is a medium-sized jungle world spread across several smaller continents. Acting as the home of the Sobek Crocodilians, a people undergoing a recent paradigm shift due to religious upheaval. Originally a very divinely inspired people, the native inhabitants worshipped massive beasts said to have come from the underworld. During a war between nations, one managed to successfully kill one of the rival godbeasts. Some feel the yoke of spiritual slavery has been removed, some now feel they must defend the beings they worship while others want to explore the underworld, a so-called "divine realm". |
Mesonox, Home of the Gloom Geckos | |||
---|---|---|---|
The Plane of Mesonox | |||
Gloom Geckos | |||
Notable Mesonoxian Locations | Mesonoxian Flora and Fauna | ||
Mesonox is a tiny bioluminescent world that serves as the home of the Gloom Geckos. A world covered in darkness, Mesonox has an incredibly dense cloud cover and more often than not feels like near-twilight levels of brightness. Thankfully bioluminescence is a common trait and allows for a thriving ecosystem. The Gloom Gecko cultures view Animancy very differently than most other worlds, with the bodies of the deceased being mummified and used as tools for construction, defense, and agriculture. Slavery of the living is utterly despised. |
Brontosaj, Home of the Slow Apatosaurs | |||
---|---|---|---|
The Plane of Brontosaj | |||
Slow Apatosaurs | |||
Notable Brontosajji Locations | Brontosajji Flora and Fauna | ||
A gigantic glaciovolcanic world, Brontosaj would be completely frozen if not for the intense volcanic activity. The Slow Apatosaurs evolved around the warm lakes, hot springs, and verdant lands around the volcanoes. As volcanoes would go through periods of activity and slumber, the natives realized that their fates were tied to the land and view the land itself as a sacred thing, one worthy of respect. Though originally highly nomadic, developments in psionics and divine prayer have allowed permanent residency of areas to become more prevalent. |
Carnobataar, Home of the Regal Tyrannosaurs | |||
---|---|---|---|
The Plane of Carnobataar | |||
Regal Tyrannosaurs | |||
Notable Carnobataari Locations | Carnobataari Flora and Fauna | ||
An average sized world with large inland seas surrounded by vegetation with drier regions beyond, Carnobataar, a mediterranean world, is the home of the Regal Tyrannosaur. A rough and rugged world filled with large beasts, the natives had to fight to secure their place on their world's surface. The Regal Tyrannosaur took their brutal and violent tendencies found in their ancestors and turned them towards politics with kingdoms, duchies, and estates dotting their world. Periods without some sort of political conflict are rare as if it was an ongoing game of kings. |
Gajettokame, Home of the Koopan Turtles | |||
---|---|---|---|
The Plane of Gajettokame | |||
Koopan Turtles | |||
Notable Gajettokamen Locations | Gajettokamen Flora and Fauna | ||
A medium-sized cold and rocky world where intense winds have hollowed out sinkholes and canyons, Gajettokame is an aeolian world. Unable to survive outside of areas safe from the intense weather, the world's native inhabitants, the Koopan Turtles, would dig down into the world and discover the potential of steam. Through technological pursuits, they have managed to prevail above their harsh world's climate. Entire underground cities, transportation networks, and heating systems have allowed the Koopan to shape the world to their desires, all while the freezing winds roar above them. |
Plantfolk
Verdavent, Home of the Heartwood Treefolk | |||
---|---|---|---|
The Plane of Verdavent | |||
Heartwood Treefolk | |||
Notable Verdaventi Locations | Verdaventi Flora and Fauna | ||
A large continental world, Verdavent is the home of the Heartwood Treefolk. An intense period of volcanic activity in the world's past forced life to adapt in a multitude of ways, including the Heartwood's ancestors. Originally incredibly territorial to those outside of their family units, Heartwood civilization would grow but always seem to be engaged in violent warfare. Eventually, their civilization collapsed with the advent of a blight affecting much of the life on their world. A new, non-violent culture arose from this which ensured the survival of their kind. |
Grandiganosh, Home of the Razorleaf Treefolk | |||
---|---|---|---|
The Plane of Grandiganosh | |||
Razorleaf Treefolk | |||
Notable Grandiganoshen Locations | Grandiganoshen Flora and Fauna | ||
Grandiganosh is a gargantuan crag world, cold with most of its surface covered in polar ice, ocean, and large, scattered islands. Home of the Razorleaf Treefolk, a hearty people known for their wanderlust and wayfinding across the Grandiganoshen seas. With the world getting colder, the sea level has been lowering and revealing previously unknown lands. The Razorleaf are not alone, however, as several other sophonts have civilizations on the surface. One of these is a species of magmatic lithoid, one of the few examples of their kind. Sadly, they wish to wipe out the Razorleaf. |
Qoe, Home of the Geniebranch Treefolk | |||
---|---|---|---|
The Plane of Qoe | |||
Geniebranch Treefolk | |||
Notable Qoen Locations | Qoen Flora and Fauna | ||
Home of the Geniebranch Treefolk, Qoe is a small living dendric world that is entirely made up of massive trees. It comprises multiple layers: the crust being the ground level, and beneath that are the twisting passages of the Deeproot that stretch below the surface. The Geniebranch cultures have openly embraced psionics and the best of their psions state they can communicate with Qoe itself. Many of the civilizations have a vertical existence, with Qoe’s branches reaching into the sky. Using crystallized amber, the Geniebranch have constructed massive flying cities that house their own intelligences. |
Massivar, Home of the Titanseed Treefolk | |||
---|---|---|---|
The Plane of Massivar | |||
Titanseed Treefolk | |||
Notable Massivaren Locations | Massivaren Flora and Fauna | ||
Massivar is an immense gaea world that would be perfect if not for the massive size difference between life forms. Home of the Titanseed Treefolk who are giants amongst the sophonts of the Planar Council but minuscule on Massivar. Creatures typically the size of rodents tower over the Titanseed. The cultures of Massivar are typically focused on stealth, trackless movement, and adaption versus openly disregarding the environment. The Titanseed have eked out a civilization, however, using other “normal” sized life for sustenance and materials. How their world ended up this way is still a mystery. |
Ifirsine, Home of the Emberbark Treefolk | |||
---|---|---|---|
The Plane of Ifirsine | |||
Emberbark Treefolk | |||
Notable Ifirsinian Locations | Ifirsinian Flora and Fauna | ||
A medium-sized primal world, Ifirsine is a plane of intense volcanic activity that has been slowing down in the most recent millennia. The Emberbark Treefolk originate here, though they are oddly complex for a world that has only recently stabilized its hydrosphere and developed a breathable atmosphere. As the surface still has extensive regions that are inhospitable, life has flourished on the mountains and underground. Emberbark civilization has followed suit, with now dead volcanoes acting as the perfect means to access life both above and below. Mineral wealth has made Ifirsine prosperous. |
Genjimesh, Home of the Sandvine Treefolk | |||
---|---|---|---|
The Plane of Genjimesh | |||
Sandvine Treefolk | |||
Notable Genjimeshen Locations | Genjimeshen Flora and Fauna | ||
Home plane of the Sandvine Treefolk, Genjimesh is a smaller oasis world where a single landmass has one large body of water that supports vegetation. Life away from the water exists but is rare as rain barely makes it into the desert regions. The Sandvine have only recently been able to establish their civilization as they were originally slaves under an empire of desert-dwelling dwarves. Upon the first contact with the Planar Council, the dwarven empire was incredibly aggressive, but collaboration with the Council allowed the Sandvine to throw off the yokes of slavery and control their destiny. |
Zhīshù, Home of the Spidersap Treefolk | |||
---|---|---|---|
The Plane of Zhīshù | |||
Spidersap Treefolk | |||
Notable Zhīshēn Locations | Zhīshēn Flora and Fauna | ||
A larger cascadian world, Zhīshù is covered with coastal forests and massive mountain ranges with a high frequency of violent storms. Home of the Spidersap Treefolk which, as a species, were created by the world’s original inhabitants: massive and intelligent spiderlike beings. The Spidersap, being artificial creations, are intended to function as tools for their masters but are given autonomy; their creators love their creations. Most Zhīshēn life is the creation of these creatures, serving different purposes. The Spidersap protect their creators above all else as their population dwindles in size. |
Pedlassôrn, Home of the Goldentimber Treefolk | |||
---|---|---|---|
The Plane of Pedlassôrn | |||
Goldentimber Treefolk | |||
Notable Pedlassôrni Locations | Pedlassôrni Flora and Fauna | ||
As the home of the Goldentimber Treefolk, Pedlassôrn is a medium-sized monsoon world that is humid and rocky. With temperatures rapidly shifting, its surface is subjected to periods of intense rainfall and flooding or calm and dry weather. The summer months can spawn incredibly deadly hurricanes which have caused all forms of Pedlassôrni life, both flora and fauna, to be hearty and durable. The Goldentimber look upon their world’s weather with both fear and awe, a point that has shaped their civilization as they grew. Goldentimber Stormlords try their best to shape the weather to best suit their people’s needs. |
Flèfantomac, Home of the Ghostflower Treefolk | |||
---|---|---|---|
The Plane of Flèfantomac | |||
Ghostflower Treefolk | |||
Notable Flèfantomac Locations | Flèfantomac Flora and Fauna | ||
Flèfantomac is the home of the Ghostflower Treefolk and a small underground world. The surface is inhospitable as there is no atmosphere, leaving it barren. Despite that, the world’s massive underground caves and tunnel systems are humid and home to lakes, rivers, and even oceans. Hosting an atmosphere has allowed an extensive biosphere to develop away from the world’s surface. The Ghostflower were originally parasitic and treated as slaves to another species of treefolk until they were so numerous that they overthrew their previous masters, stealing their civilization and their bodies. No longer parasitic, the Ghostflower pursue new destinies. |
Nyggho, Home of the Starpetal Plantfolk | |||
---|---|---|---|
The Plane of Nyggho | |||
Starpetal Plantfolk | |||
Notable Nygghon Locations | Nygghon Flora and Fauna | ||
As the home of the Starpetal Plantfolk, Nyggho is a massive alpine world covered in mountains. Covered in snow and dotted with frozen lakes, you can still find hardy vegetation beneath the surface in some areas where liquid water exists. The Starpetal claim to have come from a different plane, but upon traversing the stars on the backs of massive creatures, they found Nyggho in a warmer state and stayed. While this story is yet to be proven, the surface is dotted with the monolithic remains of long-dead creatures with alien origins. They still struggle to thrive on the world they call their home, but prosperous civilizations can be found here. |
Rthanguld, Home of the Raspcap Shroomfolk | |||
---|---|---|---|
The Plane of Rthanguld | |||
Raspcap Shroomfolk | |||
Notable Rthanguldi Locations | Rthanguldi Flora and Fauna |
Goblins
Pelapradesh, Home of the Raja Goblins | |||
---|---|---|---|
The Plane of Pelapradesh | |||
Raja Goblins | |||
Notable Pelapradeshen Locations | Pelapradeshen Flora and Fauna |
Cullermark, Home of the Husk Goblins | |||
---|---|---|---|
The Plane of Cullermark | |||
Husk Goblins | |||
Notable Cullermark Locations | Cullermark Flora and Fauna |
Vitiran, Home of the Cruorskein Goblins | |||
---|---|---|---|
The Plane of Vitiran | |||
Cruorskein Goblins | |||
Notable Vitiranid Locations | Vitiranid Flora and Fauna |
Oddysipolis, Home of the Hellas Goblins | |||
---|---|---|---|
The Plane of Oddysipolis | |||
Hellas Goblins | |||
Notable Oddysipolisian Locations | Oddysipolisian Flora and Fauna |
Haggleshaw, Home of the Belfry Goblins | |||
---|---|---|---|
The Plane of Haggleshaw | |||
Belfry Goblins | |||
Notable Haggleshawian Locations | Haggleshawian Flora and Fauna |
Nüürs, Home of the Coalmark Goblins | |||
---|---|---|---|
The Plane of Nüürs | |||
Coalmark Goblins | |||
Notable Nüürsian Locations | Nüürsian Flora and Fauna |
Tahlyn, Home of the Saytrine Goblins | |||
---|---|---|---|
The Plane of Tahlyn | |||
Saytrine Goblins | |||
Notable Tahlyni Locations | Tahlyni Flora and Fauna |
Trollkin
Syratrate, Home of the Lavatongue Trollkin | |||
---|---|---|---|
The Plane of Syratrate | |||
Lavatongue Trollkin | |||
Notable Syratratic Locations | Syratratic Flora and Fauna |
Chirozotz, Home of the Vesper Trollkin | |||
---|---|---|---|
The Plane of Chirozotz | |||
Vesper Trollkin | |||
Notable Chirozotzi Locations | Chirozotzi Flora and Fauna |
Spathenees, Home of the Stonespine Trollkin | |||
---|---|---|---|
The Plane of Spathenees | |||
Stonespine Trollkin | |||
Notable Spatheneesi Locations | Spatheneesi Flora and Fauna |
Utsalesdi, Home of the Quechan Trollkin | |||
---|---|---|---|
The Plane of Utsalesdi | |||
Quechan Trollkin | |||
Notable Utsalesdic Locations | Utsalesdic Flora and Fauna |
Marj, Home of the Shaggy Trollkin | |||
---|---|---|---|
The Plane of Marj | |||
Shaggy Trollkin | |||
Notable Marjin Locations | Marjin Flora and Fauna |
Orcs
Incarnadiib, Home of the Crimson Orcs | |||
---|---|---|---|
The Plane of Incarnadiib | |||
Crimson Orcs | |||
Notable Incarnadiibian Locations | Incarnadiibian Flora and Fauna |
Falcacci, Home of the Falconbeard Orcs | |||
---|---|---|---|
The Plane of Falcacci | |||
Falconbeard Orcs | |||
Notable Falcaccian Locations | Falcaccian Flora and Fauna |
Nimbar, Home of the Cloudcrown Orcs | |||
---|---|---|---|
The Plane of Nimbarrian | |||
Cloudcrown Orcs | |||
Notable Nimbarrian Locations | Nimbarrian Flora and Fauna |
Taş, Home of the Spirejaw Orcs | |||
---|---|---|---|
The Plane of Taş | |||
Spirejaw Orcs | |||
Notable Taşzano Locations | Taşzano Flora and Fauna |
Glōanan, Home of the Glass Orcs | |||
---|---|---|---|
The Plane of Glōanan | |||
Glass Orcs | |||
Notable Glōanan Locations | Glōanan Flora and Fauna |
Beastfolk
Khỉnhà, Home of the Vanara Monkeyfolk | |||
---|---|---|---|
The Plane of Khỉnhà | |||
Vanara Monkeyfolk | |||
Notable Khỉnhàn Locations | Khỉnhàn Flora and Fauna |
Nazkatak, Home of the Omagort Frogfolk | |||
---|---|---|---|
The Plane of Nazkatak | |||
Omagort Frogfolk | |||
Notable Nazkataki Locations | Nazkataki Flora and Fauna |
Lungguk, Home of the Bufonura Toadfolk | |||
---|---|---|---|
The Plane of Lungguk | |||
Bufonura Toadfolk | |||
Notable Lungguki Locations | Lungguki Flora and Fauna |
Koronuved, Home of the Tsarsin Bearfolk | |||
---|---|---|---|
The Plane of Koronuved | |||
Tsarsin Bearfolk | |||
Notable Koronuvedi Locations | Koronuvedi Flora and Fauna |
Pāhyk, Home of the Taktaen Mantidfolk | |||
---|---|---|---|
The Plane of Pāhyk | |||
Taktaen Mantidfolk | |||
Notable Pāhyka Locations | Pāhyka Flora and Fauna |
Alqmir Yakwn, Home of the Moonglow Scarabfolk | |||
---|---|---|---|
The Plane of Alqmir Yakwn | |||
Moonglow Scarabfolk | |||
Notable Alqmir Yakwni Locations | Alqmir Yakwn Flora and Fauna |
Canclippin, Home of the Overrock Crabfolk | |||
---|---|---|---|
The Plane of Canclippin | |||
Overrock Crabfolk | |||
Notable Canclippino Locations | Canclippino Flora and Fauna |
Namazu, Home of the Silgoonch Fishfolk | |||
---|---|---|---|
The Plane of Namazu | |||
Silgoonch Fishfolk | |||
Notable Namazun Locations | Namazun Flora and Fauna |
Antaresh, Home of the Thos Jackalfolk | |||
---|---|---|---|
The Plane of Antaresh | |||
Thos Jackalfolk | |||
Notable Antareshi Locations | Antareshi Flora and Fauna |
Doggewelt, Home of the Alaunt Dogfolk | |||
---|---|---|---|
The Plane of Doggewelt | |||
Alaunt Dogfolk | |||
Notable Doggeweltian Locations | Doggeweltian Flora and Fauna |
Tasmantis, Home of the Ledan Penguinfolk | |||
---|---|---|---|
The Plane of Tasmantis | |||
Ledan Penguinfolk | |||
Notable Tasmantisian Locations | Tasmantisian Flora and Fauna |
Sōjōbō, Home of the Tengu Crowfolk | |||
---|---|---|---|
The Plane of Sōjōbō | |||
Tengu Crowfolk | |||
Notable Sōjōbōn Locations | Sōjōbōn Flora and Fauna |
Maratũs, Home of the Danzaraña Spiderfolk | |||
---|---|---|---|
The Plane of Maratũs | |||
Danzaraña Spiderfolk | |||
Notable Maratãn Locations | Maratãn Flora and Fauna |
Mythfolk
Grails, Home of the Vade Griffonfolk | |||
---|---|---|---|
The Plane of Grails | |||
Vade Griffonfolk | |||
Notable Grails Locations | Grails Flora and Fauna |
Falisphing, Home of the Icari Phoenixfolk | |||
---|---|---|---|
The Plane of Falisphing | |||
Icari Phoenixfolk | |||
Notable Falisphingian Locations | Falisphingian Flora and Fauna |
Apotétás, Home of the Sinclari Manticorefolk | |||
---|---|---|---|
The Plane of Apotétás | |||
Sinclari Manticorefolk | |||
Notable Apotétási Locations | Apotétási Flora and Fauna |
Multimeer, Home of the Ternate Hydrafolk | |||
---|---|---|---|
The Plane of Multimeer | |||
Ternate Hydrafolk | |||
Notable Multimeerian Locations | Multimeerian Flora and Fauna |
Komainu, Home of the Shisa Foofolk | |||
---|---|---|---|
The Plane of Komainu | |||
Shisa Foofolk | |||
Notable Komainum Locations | Komainum Flora and Fauna |