Trigate Concepts: Difference between revisions

as found in the pages of the Zd10 Wiki
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<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-paramander.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Paramander''' — Whether it's through blood or training, these combatants specialize in disrupting phenomena and the supernatural. Whether it's the arcane, divine, psionic or something else, they have no fear.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-paramander.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Paramander''' — Whether it's through blood or training, these combatants specialize in disrupting phenomena and the supernatural. Whether it's the arcane, divine, psionic or something else, they have no fear.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-wukong.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Wukong''' — Given abilities and training from Primordial Monkeys, these combatants specialize in mobility, trickery, and uncertainty in combat to keep their edge.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-wukong.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Wukong''' — Given abilities and training from Primordial Monkeys, these combatants specialize in mobility, trickery, and uncertainty in combat to keep their edge.</li>
<!-- https://www.dandwiki.com/wiki/Heir_of_the_Monkey_King_(3.5e_Class) -->
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-beastmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Beastmaster''' — Not only do you run and fight with beasts, but you can also command them to aid you in battle. Graced with their gifts, you are a capable combatant with many different abilities available to you.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-beastmaster.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Beastmaster''' — Not only do you run and fight with beasts, but you can also command them to aid you in battle. Graced with their gifts, you are a capable combatant with many different abilities available to you.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-kensai.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Kensai''' — Dedicated to the mastery of a specific type of weapon, their training and skill allows the weapon to almost become like an extension of their body. Like a painter's brush, their weapon is a tool of expression.</li>
<li><img src="https://www.zd10.net/images/mediawiki/concept_icons/m-kensai.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">'''Kensai''' — Dedicated to the mastery of a specific type of weapon, their training and skill allows the weapon to almost become like an extension of their body. Like a painter's brush, their weapon is a tool of expression.</li>

Revision as of 17:39, 16 October 2021

Here you can find a list of sample skill packages, but as you can technically combine any skills you wish, you can create your own!

Melee Combatants

Ranged Combatants

Those of Guile

Magic Users

Practitioners of the Divine

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-prophet.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Prophet of [Child] — Prophets are the messengers of the Divine Children, capable of divine acts of magic and faith and performing phenomena relevant to the purview of their Child's domain.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-friar.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Friar — Wandering in the name of the Divine Children, the Friar has a more worldly look and role and is thus more talented in things outside of the divine, including being able to defend themselves.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-totemist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Totemist — A special totemic beast guides you, potentially sharing your body and mind and granting you a portion of it's power and skill; this leads to effectively becoming closer to the natural world.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-mystic.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Mystic — There are divine fragments, akin to spirits, of various things everywhere in the world though they are generally ignored. The Mystic interacts with them, working with them to accomplish their goals.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-incarnation.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Incarnation — When one of the Divine Children needs to be certain something goes their way, they are known to possess beings and grant them a fraction of their powers, making them nearly demi-gods.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-godhand.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Godhand — Some beings pray and worship for divine favor, others are born into it. A godhand literally reaches out and grabs divine power for themselves. The power they draw can be too much to handle.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-relicsmith.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Relicsmith — Like the reliquarians of old, Relicsmiths work with artifacts and objects of divine nature. The difference is that Relicsmiths have found ways to craft new devices imbued with divine power.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/d-oathblade.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Oathblade — The Divine Children often have need for tasks to be completed in a more stealthy and focused approach, which is where an Oathblade comes in; the combination of stealth and divine guidance made manifest.

Masters of the Mind

Spiritual Negotiators

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-occultist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Occultist — Ambient spiritual and psionic energies through the world can inhabit both places and things. Some can steal from the legends of the past to enhance themselves.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-exorcist.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Exorcist — A variety of spirits, psionic beings, and remnant souls exist that wish to tamper with the physical realm. Exorcists specializing in protecting individuals from these beings and often ply their trade while wandering.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-tomekeeper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Tomekeeper — There are magnificent works of writing that embody the mind of their creators. Tomekeepers carry these books with them, using them to alter themselves, the battlefield and potentially their foes.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-calavera.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Calavera — While some seek to fight spirits and other beings, the Calavera instead seeks to communicate with them and potentially aid them. Some spirits will repay this kindness, gifting the Calavera with quirks.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-sineater.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Sin-Eater — The souls and spirits that exist in the world can be powerful. A Sin-Eater knows this and will consume them to gain access to this power. Originally tied to the belief that said spirits would cause others to commit evil.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-revenant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Revenant — Beings who have close ties to ghosts and spirits, potentially having died themselves. Embracing this can gain supernatural abilities similar to these beings, potentially taking forms similar to them for their benefit.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/s-brandshaper.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Brandshaper — Some individuals are able to leave a sort of mark or brand on others, a direct stain on a spiritual level. Masters of curses and affecting those they have branded, they can use this ability beyond maledictory.

Maestros of Music

Tinkers of Technology

Education and Acumen

Damned by Daemons

The Odd Ones Out

Hybrids

  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-magus.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Magus — Combining magical talent with martial combat prowess, a Magus is able to bring the might of both spell and sword to bear. Utilizing both allows them to approach problems in either way.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-stalker.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Stalker — Combining magical talent with skills of thievery and stealth, a Stalker is masterful in their craft and excels at getting in and out of places that regular thieves may have difficulty with.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-mind.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Mind — Combining magical talent with psionic capabilities, Minds are capable of purely controlling the world around them to ensure that their wishes and desires come to fruition.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-singer.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">[Color] Singer — Combing magical talent with the skills of bardic music, Singers can sway the hearts and minds of crows and shape the world around them in ways regular musicians only dream of.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-paladin.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Paladin of [Child] — Representing one of the Divine Children, a paladin services them through martial might and combat prowess, enforcing the goals of the Child they represent and protecting their followers.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-prelate.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Prelate of [Child] — Representing one of the Divine Children, a prelate services them through psionic talent, often enlightening their fellow followers and truly spreading the message their Child wishes.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-agent.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Agent of [Child] — Representing one of the Divine Children, an agent services them through roguish trickery and stealth, often doing things that are necessary but should not see the light of day.
  • <img src="https://www.zd10.net/images/mediawiki/concept_icons/h-celebrant.svg" width="48" height="48" style="margin: 0.5em 0.5em 0.5em 0">Celebrant of [Child] — Representing one of the Divine Children, a celebrant services them through bardic music, bringing the message of their Child to the masses and reinvigorating their Child's followers.

Concept, Trigate Concept, Class, Profession, Archetype, Package, Job

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