Weaponmaster: Difference between revisions

as found in the pages of the Zd10 Wiki
(Created page with "<div class="row"> <div class="medium-12 columns"> <div class="panel"> <div class="panel right callout show-for-large-up" style="margin-left: 20px; max-width: 30vw;"> <div cla...")
 
No edit summary
Line 17: Line 17:
</div> <!--class="panel" Side & Hide Summary Panel-->
</div> <!--class="panel" Side & Hide Summary Panel-->


<blockquote class="zak_blockquote zak_blockquote_concept_eaa">
<blockquote class="zak_blockquote zak_blockquote_concept_mc">
<p>So you master the blade, only to have it fall short on some beast's hide? So you master the axe, only for it to get stuck in your opponent's armor? So you master the hammer, only to have it bounce off harmlessly? I do not let my weapon dictate how I fight, for I am a master of all weapons. As the master, I dictate how the weapons fight for me.</p>
<p>So you master the blade, only to have it fall short on some beast's hide? So you master the axe, only for it to get stuck in your opponent's armor? So you master the hammer, only to have it bounce off harmlessly? I do not let my weapon dictate how I fight, for I am a master of all weapons. As the master, I dictate how the weapons fight for me.</p>
<cite> Ralse the Weaponmaster</cite></blockquote>  
<cite> Ralse the Weaponmaster</cite></blockquote>  

Revision as of 19:03, 12 March 2020

Summary
Summary
Type
Source of Capabilities Martial Training and Weapon Theory
Concept Role Offense, Support, Item Focus
Focuses Expertise in Many Weapons, Having the Right Tool at the Right Time, Martial Maneuvers
Planar Rarity Common
Properties {{{properties}}}


So you master the blade, only to have it fall short on some beast's hide? So you master the axe, only for it to get stuck in your opponent's armor? So you master the hammer, only to have it bounce off harmlessly? I do not let my weapon dictate how I fight, for I am a master of all weapons. As the master, I dictate how the weapons fight for me.

Ralse the Weaponmaster

Background

Abilities

Lore

Mechanics

Archetypes

History

Amongst the Planes

Summary
Summary
Type
Source of Capabilities Martial Training and Weapon Theory
Concept Role Offense, Support, Item Focus
Focuses Expertise in Many Weapons, Having the Right Tool at the Right Time, Martial Maneuvers
Planar Rarity Common
Properties {{{properties}}}


We collect cookies to analyze our website traffic and performance; we never collect any personal data.