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Factions
Major
Greater
Adventurer's Guild - Pays for exploration, clear out, general assistance
Bone Watch - Organization focusing on complete exploitation of animantic powers
The Broadcast - Strange biotechnical lifeforms that spread via radio
Brothers of Lightning - Rogue mechanical constructs
Circle of Teeming Depths - Group of mages in touch with abyssal creatures that grant them power
The Crawling Gods - A race of eldritch parasites that take complete control of their host
Druids of Green Blood - Organization dedicated to the renewal of nature against the stead of civilization, even with violence
Fraternity of Travellers - A founded body dedicated to those who travel frequently. Maps, lodging, etc
The Masks of Man - A group dedicated to stealing divine power from the Children for their own ends
Planar Militia - The army in service of the Planar Council
Slavers of Klanexxi - Alien beings that raid and take slaves, hire natives with promises of power
Worldbreakers - Beings of great power, alien goals and agendas
Lesser
Barrelweise - Organization dedicated to the crafting and creation of various beverages and foodstuff
Council Sentinels - Law enforcement working directly under the Council
Censured Legions - Rebels under military service against the Council
The Crown of Chains - Organization looking to control Council politics
Free Merchants Collective - Largest merchant's guild
Hocatto Mercenary Company - Largest freelance mercenary company
Manyblood Clutch - Rogue creations of Hemomancers
Priory of Scrawl - Scholastic organization dedicated to preserving literary works, maintaining libraries
Redcapes - Largest courier and messenger organization
Wizenfarth - Wizard's Guild, dedicated to arcane pursuit
Zoneseek's Chosen - Elite military force of the Council
Minor
Dogcloaks - Bounty Hunters
League of Eyes - Largest thieves guild
Magefall Coterie - Group dedicated to hunting down and imprisoning or exterminating arcane threats
Ruby Lens Syndicate - Major crime syndicate
Thieves of Starlight - Cult dedicated to empowering themselves with celestial elements
Vampire Counts - A collective of vampires dedicated to preserving themselves by rulership, not hiding
Vaunted Ghosts - Spies in service of the council
Planar Guide
Council Aligned Planes
Contested Planes
Rubia, a Colony Plane | |||
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The Plane of Rubia | |||
Notable Rubian Locations | Rubian Flora and Fauna | ||
A gigantic superhabitable world and considered a "jewel" world, Rubia surprisingly had no native sophont life. One of the Planar Council's most important colony worlds, it has seen its share of nations rise and fall, tragedies and miracles. Bordering the Recreancy worlds does mean it deals with frequent invasions of Recreant forces however, and these have only increased with the advent of the Fourth Age. |
Recreancy Claimed Planes
Non-Engaged Planes
Aggressive Third Parties
Concepts
Trigates
Magic across the Planes
Pyromancy
Hydromancy
Aeromancy
Terramancy
Naturamancy
Animancy
Dynamancy
Mutomancy
Astromancy
Totamancy
Luxomancy
Hemomancy